Nvidia's Simultaneous Multi-projection coming to Unreal engine.

Discussion in 'General Discussion' started by kingtin, Jul 9, 2016.

  1. kingtin

    kingtin New Member

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  2. pixeljetstream

    pixeljetstream Well-Known Member Beta tester

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    I'd not be surprised if the primary focus is the VR/stereo capabilities of the engine. Looking at its documentation, their view class certainly is stereo aware.
    https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/FSceneView/index.html
    They also have a "view family" but that is rather generic... Someone essentially would have to add specific tripple support. So a developer could built upon the VR implementation and try to extend it for use in tripple setups.

    (mod should move thread to offtopic imo)
     
    Last edited: Jul 9, 2016