They could in theory, but DX9 has way too much limitations which makes hard to achieve a smooth experience. Oculus now officialy canceled DX9 support, further drivers/SDK-s will not surrpot DX9 games... I'm still wondering what is the situation with Vive, we didn't really get any software side info from Steam/HTC... But i hope S3S will implement dx11-12 support into R3E
Good question... WMD made great strides with menu interface, no slowdown and perfectly smooth with SDK 0.6.0.1. Hope it could be the same with sector3 !
VR goggles sooner or later will become more decisive a feature than trackIR ever became. I know - it has been said before, and then the hardware disappointed, but this time I think they go for it. Several contenders already are in the race. Any developer thinking he could bypass it with a title that is predestinated for the use of such headsets, most likely will be shipwrecked in customers' interest and loyalty. Saying that without even owning such a device currently. Assetto Corsa goes with the Rift. I think Sector3 cannot afford to not go with this trend, too, may it be the Oculus or the HTC/Valve hardware or any other. If that means that adaptation work is needed to be done, then so be it. Do it - or die hard.
Im really up for the rift, i have had DK2 and i will preorder CV as soon as it possible, nothing compares to the immersion it gives. Also tested R3E with the rift and even in its early stage, it was really good. Unfortunately (or fortunately....) Oculus decided to cut off DX9 support, and i guess thats why we don't have nay official information from S3S about the rift support... im affraid they should have redo the whole engine part to make it Rift compatible. im really finger crossed, r3e is my favourite racing title, and they still got around half year before CV gets released to do the necessary changes...
Both Live for Speed and Euro Truck Simulator 2 are dx9 games and both are working on current Oculus Rift sdk & hardware. Do Sector3 have any thoughts at all to look at implementing the similar changes both those titles did to get RRRE up & running in VR ? I know it is some work but having read the blogs from the devs on both those titles they got it done in a relatively short amount of time and it involved some clever programming workarounds that Scawen discovered (LFS dev). Many of us have either Rift or Vive arriving over next couple of months and really would like some insight into what is going on in this area with Sector3, please guys ?
Honestly i dont think they will make any effort to implement VR support with the current graphics engine. It seems they will change to Unreal 4 engine which has VR support built in sometimes later in this year. I think than we will get the VR support as well.
Sorry but from what I can read into things I do not agree with that at all. It will be much easier to implement VR support in current engine than a complete uprgrade to Unreal 4. It is speculation I know but all the talk of UE4 I think is wishful thinking, that if it comes will be a long way off - maybe 18 months to 2 yrs and VR will have moved ahead enormously. They can easily capitalise now with current tech by utilising the same processes that Scawen used with LFS. Anyway we do not know at all and the point of my post was hopefully to draw J-F or someone at S3 into discussing it and being open to some ideas. Cheers mark
Yeah it's fantastic ... I sold my dk2 last year and have cv1 on order ... as much as I love my big screen 4k racing it does not compare for immersion with the Rift in VR ... really hope we see some move on Sector3's part to get it implemented sometime this year. I never tried RRRE on my dk2 but apparently it used to work quite well at some point.
Just think of what we know: Using dx9 with VR requires some trickery making it non ideal. R3E/dx9 is single threaded in rendering and for several people already CPU limited, rendering all things twice, is not gonna help that either. S3s is looking for graphics programmers/engine technology for a while, which means they are stretched very thin in that department.
Rather than speculate lets hear from the devs. And RRRE can have VR with Rift or Vive implemented to the same level as ETS2 or LFS. It was already working previously on Dk2 so much work is done already. Just because you don't want any effort put in this direction does not change those of us who know how progressive & game changing it is for sim racing.
@Blanes it's not true that I am not interested in progress (see other replies on topic https://forum.sector3studios.com/index.php?threads/vr-suppot.4303 ), am working on rendering technology for VR and have access to hw, so I share the excitement. You are right that my points are speculation.
My hope is that continued progress towards VR helps the triple screen guys as well. I've tried the DK2 in AC and it's pretty fantastic - the head tracking aspect really brings it to life. but i'm torn on actually using it as daily gaming device, strapping something to my head and blocking out everything not on the screen. It would likely be something i'd want to break out every now and then. As with alot of technologies, things spill over and help out in other areas so hopefully that will be the case for this. Yes you could argue that it takes time away from developing other things, but in the end i'm all for more choices. Plus, i want R3E to be relevant and it seems there is a decent chunk of sim racers hell bent on VR, so if it's good for the continued success of the game (which means better drop-in races for us) then i'm all for it.
I'd love to see VR support as soon as possible. I'm new to this, and bought my PC a month ago. I'm currently using my TV as a monitor, just because I'm planning on only using VR as soon as it's available on RR and my other favourite games. With that said, is there any info of whether or not RR will eventually support Vive aswell as Rift, or any other headsets in development?
If Sector3 overlooks the importance of VR, they will make a mistake they will regret for a long time. VR is the future! Neglect it your own peril.
Totally agree mate, but good luck getting a proper statement or response on this fron Sector3 devs Derek ! They seem oblivious - to put it nicely - to the whole subject. The only hint was in an interview with Darin Ganji where JF spoke of what he thinks is the prohibitive cost of VR and RaceRoom Entertanment (publisher) being driven by the requirements of their business partners, who apparently have no interest in VR headsets. Pretty lame excuses so far in my opinion.
While that statement is not great in terms of short term outlook for VR, it is by far not a lame excuse. If the money givers have different priorities for the product, stating that fact is just reality, not a lame excuse by s3s. The publishers opinion will likely change with VR becoming more mainstream in the next years.
Someone at S3 could respond or enlighten us fully about this on their own forum but do not. And that, together with the excuses I have heard repeated over & over, is definitely lame. Of course, everyone can have an opinion - yours and mine are worlds apart - lets leave it there eh