Better collision physics - check Proper Trips support - check VR (even though I don't use) - check Fantastic AI - check Great cars and tracks - check Hit a tire stack in an open wheeler going 160kph - oh is that what really happens??? Throw in reverse and drive on with no damage??? Lack of any kind of realistic damage model is the only thing that keeps me from playing R3E almost exclusively. I own and play AC/PC2/RF2/AMS for various reasons, and I think R3E is the most complete with the exception of the non-existent damage model. I don't really need visible damage on the car models (although would be nice), just handling changes when your wings fall off which should happen with pretty much any contact in an open wheeler. Hitting walls and tire stacks in any kind of car at speed should break control arms at a minimum. I think AMS/RF2/AC does a much better job simulating this type of damage. I know this has been brought up a bunch in the past, but with all the great new changes from the past few patches, I wonder if revisiting the damage model is on the roadmap for 2018? Oh yeah, AI Opponent Selector would be nice as well