OSW Mmos - no FFB

Discussion in 'Hardware' started by sloppshaa, May 14, 2021.

  1. sloppshaa

    sloppshaa Member

    Joined:
    Feb 10, 2016
    Ratings:
    +13 / 0 / -0
    tearing my hair out here....have reinstalled fresh in steam, still no change.
    Used to work when i tried the game last year.
    Really want to play again as the ranked racing looks awesome. IS there something i need to switch on in a text file somewhere?
    here are the current settings:
    FFB Gain="1.0" // Strength of Force Feedback effects. Range 0.0 to 1.0.
    FFB Min Force="0.0" // Minumum force, from 0.0 to 1.0
    FFB Min Force Linear Percentage="0.0" // Minumum force linear percentage
    FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
    FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
    FFB stationary friction="0.4" // Amount of friction applied to the steering wheel when vehicle is stationary
    FFB stationary friction speed="2.7780001" // Below this speed the stationary friction starts to be applied, in m/s
    FFB steer vibe freq mult="0.0" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
    FFB steer vibe zero magnitude="0.0" // Magnitude of steering vibration at 0mph (reference point).
    FFB steer vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
    FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB steer force average weight="1.0" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
    FFB steer force exponent="1.0" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
    FFB steer force input max="11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
    FFB steer force output max="0.92" // Maximum force output of steering force, recommendation 0.8 to 2.0
    FFB steer force grip weight="1.0" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
    FFB steer force front grip exponent="0.1" // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to grip weight.
    FFB steer force rear grip exponent="0.0" // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to rear grip loss weight.
    FFB steer damper coefficient="0.48" // Coefficient to use for steering damper. Range: -1.0 to 1.0
    FFB steer damper saturation="1.0" // Saturation value to use for steering damper. Range: 0 - 1.0
    FFB steer force balance mode="0" // Mode for how to add the steering forces together (lateral, load and diff). Acceptable values: 0 = lat + load + diff, 1 = sqrt(lat^2 + load^2 + diff^2), 2 = sqrt(lat^2 + load^2) + diff, 3 = sqrt(lat^2 + (load + diff)^2), 4 = sqrt((lat + load)^2 + diff^2)
    FFB steer load multiplier="0.81" // Multiplier for vertical load on front tires. Range: 0 - infinity
    FFB steer lateral multiplier="0.81" // Multiplier for lateral forces. Range: 0 - infinity
    FFB steer rack factor="0.85" // How much of the lateral forces comes from steering rack. Range: 0 - 1.0
    FFB steer load change exponent="1.0" // Exponent for the change in load on front tires. Range: 0 - infinity
    FFB steer load change breakpoint="1.0" // Breakpoint (value that will not be changed) for the exponent on the change in load on front tires. Range: 0 - infinity
    FFB steer spring coefficient="0.0" // Coefficient for steering spring. Range: 0.0 - 1.0
    FFB throttle vibe freq mult="0.0" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
    FFB throttle vibe zero magnitude="0.0" // Magnitude of engine vibration at 0rpm (reference point).
    FFB throttle vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
    FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB rumble strip magnitude="0.05" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
    FFB rumble strip freq mult="2.0" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
    FFB rumble strip wave type="3" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB rumble strip pull factor="0.01" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
    FFB flatspot magnitude="0.35" // How strong the flatspot rumble is. Range 0.0 to 1.0, 0.0 disables effect.
    FFB flatspot wave type="1" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB jolt magnitude="0.0" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
    FFB shift jolt magnitude="0.0" // How strong jolts you get from shifting. Suggested Range: -2.0 to 2.0.
    FFB shift effect duration="0.05" // Duration of shift effect in seconds
    FFB slip effect="0.15" // Slip effect, from 0.0 to 1.0
    ffb slip freq multiplier="5.0" // Slip effect frequency. 1.0f = 1 cycle per wheel rev
    ffb slip wave type="0" // Slip effect wave type
    FFB pedal throttle vibe zero magnitude="0.0" // Throttle pedal vibration at 0rpm (reference point)
    FFB pedal throttle vibe slope="0.0"
    FFB pedal throttle slip vibe="1.0" // Throttle pedal vibration on tire slip
    FFB pedal brake slip vibe="1.0" // Brake pedal vibration on front tire slip
    FFB pedal brake vibe slope="5.0" // Slope for brake pedal vibration based on speed and braking %
    spring based range lock enabled="0" // Spring based range lock on/off
    spring based range lock strength="1.0" // Strength of the spring based range lock
    spring based range lock max rotation="900" // Max wheel rotation, used when setting up spring based range lock
    Menu Control - Left Click="(0, 89, 0, 8)"
    Menu Control - Back="(0, 89, 0, 8)"
    File Version="5"
    DeviceName[00]="Clubsport Pedals"
    DeviceId[00]="(406392503, -1, -1, 0)"
    Axis [00, 00] Dead Zone="0.0"
    Axis [00, 00] Sensitivity="0.5"
    Axis [00, 00] Center="0.5"
    Axis [00, 00] Range="1.0"
    FFB Joy[00] Axis[00] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[00] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
    FFB Joy[00] Axis[00] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
    FFB Joy[00] Axis[00] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
     
  2. Hervé45

    Hervé45 Well-Known Member Beta tester

    Joined:
    Jan 25, 2017
    Ratings:
    +135 / 0 / -0
    Migrate on simucube ?
     
  3. sloppshaa

    sloppshaa Member

    Joined:
    Feb 10, 2016
    Ratings:
    +13 / 0 / -0
    what does that mean.
    EDIT - no i cannot do that, i don't have a simucube. i have a discovery board.
    Also it should work.........
    anyone else?
     
    Last edited: May 14, 2021
  4. Hervé45

    Hervé45 Well-Known Member Beta tester

    Joined:
    Jan 25, 2017
    Ratings:
    +135 / 0 / -0
  5. sloppshaa

    sloppshaa Member

    Joined:
    Feb 10, 2016
    Ratings:
    +13 / 0 / -0
  6. Hervé45

    Hervé45 Well-Known Member Beta tester

    Joined:
    Jan 25, 2017
    Ratings:
    +135 / 0 / -0
    this does not prevent you from doing a test with my rcs
     
    • Like Like x 1
  7. sloppshaa

    sloppshaa Member

    Joined:
    Feb 10, 2016
    Ratings:
    +13 / 0 / -0
    well, it worked lol.
    so thank you.
    i had to reflash my OSW, sorted out that mess - tried my profile again, did not work.
    Loaded up your profile, i now have FFB.

    i'll have to compare the 2 files to see why on earth my profile was not loading any ffb!?

    EDIT:

    So the answer is - all 4 of the Wave type parameters in the .rcs file need to be changed to 0 for SINE, not just the first one. That's why the FFB was not working.
     
    Last edited: May 15, 2021