Plug and Race Wind Simulator

Discussion in 'General Discussion' started by marcelomanzo, Feb 18, 2018.

  1. marcelomanzo

    marcelomanzo Member

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    Last edited: Jul 19, 2023
  2. Onaflyer

    Onaflyer Well-Known Member

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    I just installed the 2 fan kit yesterday, very nice addition to my VR simulator. Super easy to setup and use.
    Blows PLENTY of air. In fact I have it turned down to 20%. Comes with Go Pro type mounts which are very versatile.

    I had been watching this product for a bit but when they added Raceroom to the list of games I was sold. Hopefully wind curving can be implemented for R3E but either way it still adds a lot to racing.:D
     
  3. fl0wf1r3

    fl0wf1r3 Well-Known Member

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    I found a tutorial of how to build a win simulator, unfortunately it's only available in German. Can't remember from where I got this

    im Endeffekt brauchst du folgende Sachen:

    1x Arduino Uno: https://www.amazon.de/Elegoo-Hauptpl...ds=arduino+uno

    1x Monster Moto Shield: http://www.ebay.de/itm/30A-VNH2SP30-...cAAOSwEkhZ0Odv

    1x Netzteil / 12v / 20 Ampere: https://www.reichelt.de/Schaltnetzte...ARTICLE=147872

    2x Lüfter: https://www.bootszubehoer.de/motoren...r-12-v/a-8873/


    Angesteuert wird das Ganze dann über Simtools mit Gamedash. Eine Anleitung findest du hier: https://www.xsimulator.net/community...duinouno.6876/

    Im Grunde übermittelt Simtools die Geschwindigkeit des Autos und übergibt sie an Gamedash. Gamedash kommuniziert dann via Script mit dem Com Port an dem der Arduino Uno hängt.

    Im Endeffekt funktioniert das soweit mit allen Sims die auch mit Motion funktionieren.

    https://www.xsimulator.net/community/threads/simulated-wind-using-monstermoto-and-arduinouno.6876/