After install it again (overwrite the older version) the program says there is an update. But after 5 minutes i quit the update because the update won't start, or must i wait longer than 5 minutes? B.T.W. my virusscan (bullguard) has problems with the program (ofcourse I ignore it, i just want you to know)
Remember that the links I post here are BETA So ignore/cancel any updates. Unfortunately, many anti-viruses will think that....but my apps are totally safe
@Stafan Mizzi we can't download the version 1.6.3.0 x64bit actually. we can't download the last beta too. Server seems unavailable.
That's cause I removed old beta versions...this is the latest beta link in my last link http://dash.proracing.club/downloads/ProracingInstaller_v1.6.3.2_x64Beta.exe EDIT: WUPS! By mistake I deleted the latest version too! Let me upload it!
Done as it says in the tutorial it still won't work. Gives me an error "Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Auflistung sein" - I know it's german, means something like "Index was out of range." Additionally I set up firewall exceptions as well... Used version 1.6.3.0 64b
Dude, lastest beta version is just posted a few posts up https://forum.sector3studios.com/in...b-dashboard-released.2317/page-88#post-107228 I need to make some tests before I make it official...but should work
Thanks Stefan! Well this worked - DirectX overlays and my own overlays do not show the same values, however. But thanks so far
Oh nice, so you did some of your overlays too! If you think my values are wrong, please feel free to let me know
Well the tyre wear in both overlays are different. First thing I've noticed. Haven't done any more testing by now.
Oh wait - misunderstanding! I was talking about the DirectX-Overlays and the preset overlays on the main page of the manager. They show different values. But let me quickly check again. ("own overlay" meant the ones that we can create via your dashboard)
So I checked the code and your right. For the DirectX, its using the old tire logic while the widgets are using the latest calculations...a formula which was suggested to me by @Vojvoda As for the tire temp, for the DirectX I am removing the decimal points.... I will update the DirectX tire wear to use the latest logic...as I think it makes more sense..
That's kind of "weird" because if you start driving around tyre health shown by the non-directX-widgets is going down rapidly (and that doesn't fit the R3E tyre wear indicators either).