Raceroom VR

Discussion in 'General Discussion' started by gp20, Nov 12, 2016.

  1. gp20

    gp20 Well-Known Member

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    Does this still work?





    RaceRoom Racing Experience (R3E) has a VR mode, this is a brief look at the current implementation. To enable VR in R3E you simply add "-vr" to the Launch Options (under Properties in your Steam game list). You may have to ensure the headset is your primary display, and that you have selected 1920x1080@75Hz in the video options. Turn off Motion Blur as it currently causes problems. As always, it is essential to maintain 75fps, so you may have to turn down other graphics settings.
     
    Last edited: Nov 12, 2016
  2. gp20

    gp20 Well-Known Member

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  3. majuh

    majuh Well-Known Member

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  4. DayGlow

    DayGlow New Member

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    Oculus changed their runtime so it needs DX11 to work. I believe this was needed to support the Asynchronous Time and Space Warp functions which make a massive difference in how smooth it runs.
     
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  5. Thomas Friedrich

    Thomas Friedrich Well-Known Member

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    Watching these videos just bring back these hurting feelings, how much I miss VR for R3E...:(
     
  6. Rodent

    Rodent Well-Known Member Beta tester

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    Isn't it confirmed to be worked on again though? So there's hope.
     
  7. Nockitsch is back

    Nockitsch is back Member

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    Can't play any sim without VR anymore. That's why i didn't touch R3E too often in the last two months. Looking forward to their implementation :)
     
  8. heppsan

    heppsan Well-Known Member

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    It don't need DX11 to work, just rework.