hi! I am new to RR and was wondering if the game supports track evolution, like real road in RFactor 2? I did a 10 lap race in Portimao today, but apart from the tires warming up during the first 3 laps, the track felt the same throughout the race. Thanks!
this is good news...the game is really good, but there's a few things that can be introduced or improved. Good to know Devs are planning more updates for the game. Thanks!
Well thats one thing I like in this game/sim so much. It's fun already but as it's still in ongoing development we see new things and get new things to try out regularly.
In reality there would probably be little difference in a 10 lap race even with a realistic dynamic rubbering system. Given Simbin invented dynamic track rubbering in racing sims with GTR way back in 2004 it is perhaps surprising they abandoned it.
My thought as well, I don't think 10 laps would change the track significantly. Probably mostly a feature for endurance racing.
Yes, the grip level will increase over the course of an imaginary weekend, so quali has a tad more grip than practice, race a tad more than quali. Afaik LB challenges always use the optimal conditions, so the track has race session grip and the tires are at temp from the get go.