server down ??

Discussion in 'General Discussion' started by kamackeris, Apr 26, 2016.

  1. alesi27

    alesi27 Well-Known Member

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    There you go...

    A patch for RaceRoom is being deployed!
    The highlights of this update are:

    - Fixed the join lag in multiplayer
    - Unlocked bigger grids for everyone in dedicated servers
    - Chat messages in MP are now yellow and allow 156 characters
    - Group 5 class physics update
    - Ford Mustang GT3 moved to GTR3 class

    And there's more! The complete changelog will be published once we're back from maintenance.
     
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  2. mr_belowski

    mr_belowski Well-Known Member Beta tester

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    More details about what's been done to the G5 cars would be nice :)
     
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  3. Christian G

    Christian G Topological Agitator Beta tester

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    Nothing too obvious...
    [​IMG]
     
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  4. heppsan

    heppsan Well-Known Member

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    MAN you cracked me up with this one!!! :tearsofjoy::tearsofjoy::sweatsmile:
     
  5. rad

    rad Well-Known Member

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    Group 5 Multipla :eek: That's surprising release.
     
  6. Not Lifting Off

    Not Lifting Off Well-Known Member

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    Thats Christians own car for real life, too much group5 online dosnt translate too well to real roads, he needs protection.
     
  7. heppsan

    heppsan Well-Known Member

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    I don't "use" fb either, kinda.. I have a fake account (so that I don't need to add "friends") just to keep track on R3E. :)
     
  8. Arthur Spooner

    Arthur Spooner Well-Known Member

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    Soon... :D
     
  9. J-F Chardon

    J-F Chardon KW Studios Developer

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  10. mr_belowski

    mr_belowski Well-Known Member Beta tester

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    Cool. And well done for calling me Sir. The rest of you, take note :)
     
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  11. BG Larsson

    BG Larsson New Member

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    I can drive it. Its a bit to nervous to be realistic at the moment.
     
  12. Arthur Spooner

    Arthur Spooner Well-Known Member

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    G5 cars really were completely overpowered for the grip they delivered at that time. At least if you compare them to recent racecars.
     
  13. jimortality

    jimortality Active Member

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    Is it back yet?
     
  14. Michael Scherer

    Michael Scherer New Member

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    No sir, please be patient. ;-)
     
  15. BG Larsson

    BG Larsson New Member

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    The grip is fine its the behavior in high speed. Extremly nervous back jazzing ass behavior.
    And yes no more than 7 aero for me.
     
  16. Yevgeny Lazorenko

    Yevgeny Lazorenko Well-Known Member

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    Nordschleife performance optimization?
     
  17. Yevgeny Lazorenko

    Yevgeny Lazorenko Well-Known Member

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    26-04-2016 RaceRoom has been updated
    posted by [Sector3] Sonat Ozturk @ 06:38PM on April 26, 2016
    26-04-2016

    We understand that some of our players are experiencing crashes when loading into or during game session in Nordschleife. While we have made some optimizations it is still possible that you may experience crashes due to memory allocation failure. If this occurs, you can try the following to reduce the overall memory usage.
    - Disable replay recording. This is done by adding -disableReplay to Steam Launch Options.
    - Turn Opponent cockpit off in Video Settings.
    - Reduce Track and Car Texture Quality in Video Settings.
    - Reduce Shader and Car Reflection Quality in Video Settings.

    Some users have reported that loading a car with a custom car setup after a physics update was deployed would sometimes result in a broken car behavior. We recommend to Reset your car setup to the new default values to prevent any such issue.

    Update Highlights:
    - Fixed the join lag in multiplayer
    - Unlocked bigger grids for everyone in dedicated servers
    - Chat messages in MP are now yellow and allow 156 characters
    - Group 5 class physics update
    - Ford Mustang GT3 moved to GTR3 class


    Game:
    - Fixed an issue with game finding wrong camera in pitlane.
    - Fixed so game gets properly paused in singleplayer race monitor if the user opens the steam overlay.
    - Fixed a crash that could occur during loading.
    - Reduced memory usage when loading into a level.
    - Fixed an issue in Garage menu where FFB remained active
    - Fixed an exploit that allowed players to use lower fuel quantities in Leaderboard Challenges and Competitions.
    Due to this exploit we will soon remove entries that were created since the exploit was introduced.
    - Fixed an issue in pitstops where it would take extra 3-4 seconds after confirming 0L fuel or if the pit stop preset had no fuel needed. The game now it checks if fuel will be added, if not it cancels that action. If it was the only action, whole pitstop is cancelled.
    - Fixed cars full throttling at pitstops.
    - Fixed an issue where players were getting cut track penalties at pit entry.
    - Added missing fallback pages for DTM 2015 that was causing infinite black screen at launch for players when they failed to get the online loading screen.
    - Fixed issue with compact data display being positioned incorrectly on different aspect ratios.
    - Added default profiles and wheel ranges for Thrustmaster 150 and TMX wheels.
    - Added proper filtering to car setup load/save system.
    - Restyled the car setup a little.
    - Fixed an issue that was causing a crash at launch if the player had an older version of graphics.xml
    - Fixed header formatting for certain system backend requests that might reduce certain timeouts.


    Multiplayer:
    - Fixed the severe freeze that occurred in MP when another player joins.
    - Added Bigger grids to player dedicated servers.
    Please note the max opponent allowed depends on your track rotation. E.g. If you have a track that only has 24 slots in your rotation, that will be your max opponent allowed overall, despite having a track that goes up to 100. This is to ensure no one gets kicked out/disconnects when they choose to continue to next track. If you want 100 cars you have to make sure not to include a track with less grid slots available.
    Please also note that the game becomes quite laggy after 40. While we will look into optimizing things, you should avoid setting a track with more than 35-40 opponents.

    - Fixed so the player is put on the Garage menu after pressing and holding ESC instead of having to press and hold ESC twice
    - Increased chat message max length to 156.
    - Changed message area/box text color to yellow so it’s more readable if background is white.


    Sounds, Cameras, Physics & AI:

    - Group 5 class : Physics update, sounds adjusted. Due to the physics update the leaderboards of these cars are wiped.
    - WTCC 2015 class : BOP adjustment in preparation of TCOne, AI tweaks
    - Ford Mustang GT3 : Moved to GTR3 class, physics & sound update
    - GTO Classics Class : AI tweaks, improved fuel estimates
    - Audi 90Q : Fixed cases where the car would fail to park into the pit spot.
    - Audi R18 P1 : Removed the flame on backfires (Diesel…) and fixed a case where the suspension arms would break on front wheels when applying a high amount of steering
    - Mistral 530 and DMD P20 : Fixed suspension arms breaking under high steering
    - P4/5 Competizione : Added Downshift Prevention beep
    - Hockenheim : Camera sets added
    - Suzuka : Fixed incorrect spawn positions when using high amount of opponents
    - Nordschleife - 24H layout : AI tweaks
    - Shanghai : Fixed AI going too fast into the hairpin

    Art:
    - Bentley Continental GT3 : Approvals tweaks
    - Group 5 class: Fixed holes in shadows
    - Chevrolet Dekon Monza : Fixed some cockpit gauges
    - Nissan Skyline 2000RS : Fixed tacho dial
    - Ford GT GT3 : Fixed some blurps of pixels on the side mirrors
    - Ford Mustang GT3 : Improved some old looking textures on the tail lights
    - BMW M3 E30 : Wheels were not perfectly round, causing weird FFB signals
    - Brands Hatch : Fixed a hole in the ground
    - Hockenheim : Fixed a hole in the ground on the inside of Sachskurve
    - Norisring : Fixed some normals on pitbuilding, tuned IGA banners for a better visual fit, tweaks to generics and props
    - Salzburgring : Reduced grip, Moved tyre stacks a bit further away from the apex
    - Zandvoort : Upped the maximum opponents to 32


    Portal:
    Fixed an issue where players would get different total price depending on the order of packs in cart. Portal now always ensures player gets the highest discount regardless of order.
     
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  18. Martin93

    Martin93 Well-Known Member

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    Apr 21, 2015
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    Update is downloading! :D