Question Best VR settings??

Discussion in 'Community Support' started by skswat, Apr 6, 2018.

  1. Olijke Poffer

    Olijke Poffer Active Member

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    Indeed, R3E with AWS on is not that bad. I hardly notice any difference. So I do the same. High settings with AWS (ctrl & numpad 3) locked to 45 fps.
     
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  2. iridium43

    iridium43 New Member

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    I just installed R3E and am trying to increase the performance on my Rift. A couple of questions:

    1) What aspect ratio and resolution do you set in game?
    2) I read that you need to disable async reprojection in SteamVR, but I can't find that option anymore.. is this still needed?
    3) Anything else I missed?
     
  3. ndwthx1138

    ndwthx1138 Well-Known Member

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    1) so this is a odd one - you have to start the game NOT in VR - then set the resolution- then exit - then start in VR. This does not change the resolution of game in VR (you can’t alter that, short of super sampling) for whatever reason setting this as LOW as you can take is best for performance. Only your actual monitor will be affected by this (and the floating in game menus) - not the racing.

    2) So the arguement of 45 or 90 FPS - I’ll just ask you - if you were playing on a monitor would you accept 45fps on a sim where you need to react and visualize things in tenths of a second? Maybe in the 1990’s, but now? Even your Xbox 360 did 60fps in forza 4. So why would this be acceptable if the monitor is strapped to your face? I find asw on a sim completely unacceptable, I’m literally battling for 10ths and 100ths of a second - there is simply not enough information happening at 45fps. My suggestion is simply start turning down track/shader detail. Turn LOD to low. Keep super sampling at a sane level. I’m on a 2080ti and have LOD set to medium, shadows on low and super sampling at 2.1 - when I was running a titan my super sampling was at 1.8. If your serious about sim racing - get 90fps by removing detail and ditch reprojection. The people your racing with will appreciate as well.

    3) oculus home is doing a slew of stuff now and since this game is in open vr you may have to play tricks to get it running at a decent level. There are threads in the last week about this. But here are my suggestions for a 1080ti or titan based gpu (not know what type of gpu or cpu you have)

    Reflections lowest
    Shadows on low
    SuperSampling 1.8
    AAx2
    Shaders medium
    Track detail medium
    16 cars visible
    LOD low
    Mirror reflections low

    Bloom, motion blur, rays etc don’t work so settings do not matter.

    If the above doesn’t do - reduce SS to
    1.6 then 1.5
     
  4. OlivierMDVY

    OlivierMDVY Active Member

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    What is better between supersampling 1.5 + AAx8 and supersampling 1.8 + AAx2?
     
  5. 2ndLastJedi

    2ndLastJedi Well-Known Member

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    AAx8 for me ;)
     
  6. spyshagg

    spyshagg Member

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    AAx8 hands down. It works great in R3E and AC1
     
  7. ndwthx1138

    ndwthx1138 Well-Known Member

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    Interesting, I find 8x just makes things too soft - even textures start to go soft. I use to run 4x and recently upped SS and dropped AA to 2X - I feel like I see more detail and certainly inner edges.
     
  8. 2ndLastJedi

    2ndLastJedi Well-Known Member

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    Not in AC1! AA sucks in AC for me, fences shimmer badly. R3E is really clear of shimmer though ;)
     
  9. spyshagg

    spyshagg Member

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    not my experience at all. AAx8 in ac1 really cleans the image for me.
     
  10. Bull Shark

    Bull Shark Active Member

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    Is the AAx8 still a good option in RR?
     
  11. 2ndLastJedi

    2ndLastJedi Well-Known Member

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    I sold my Rift and went back to 4k...but 8x is always a good option, as long as your PC can push it ;)
     
  12. Bull Shark

    Bull Shark Active Member

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    Really? You always was such a fan of VR.. I still like VR much although I sometime also switch back to pancake mode. Dirt Rally 2 still does not has VR support so pancake mode for now. With Pcars and raceroom I really miss the immersion without VR. Perhaps a tripple screen setup can make me feel otherwise.

    (I’m Olijke Poffer by the way but could not recover my account)
     
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  13. spyshagg

    spyshagg Member

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    I also went back to a 55" 4K tv. I was really losing all enjoyment of racing because I spent more time troubleshooting all the issues and random bugs/performance VR still has. Everyday was a new problem. One day when a official SteamVr update broke WMR and I couldn't play, that was the tipping point and I said screw it.
     
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  14. 2ndLastJedi

    2ndLastJedi Well-Known Member

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    spyshagg that sounds just like me, although I was playing on a 55" 4k TV before I got VR, so this time round got a actual VA monitor 40" 4k and man is it light years better that my 4k TV!
    Response time, input lag, color accuracy and blacks are all just amazing And tgis isn't even that great an example of a gaming monitor!
    That and I was now able to acquire a dedicated man cave and get a proper racing rig with the monitor right up behind my wheel base so can run correct fov of 38 (0.6 R3E).
    Loving sim racing on a whole different level now. I was losing my will to drive in VR, as great as the up close visuals are and the immersion the constant battle to get highest quality visuals while maintaining a smooth gameplay became a never ending battle! Now it's just max everything and get on with it;)

    Oh, i dont like Bull Sharks :p they almast ruin my days out in the water jetskiing all the time, they are everywhere here in Brisbane and so aggressive.
     
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  15. Bull Shark

    Bull Shark Active Member

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    Glad I’m a kind Bull Shark.
     
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  16. davideliasirwin

    davideliasirwin New Member

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    Does anyone know if R3E is going to implement Single Pass Stereo(I can't post the link)?

    iRacing recently implemented it and the reviews have said it has made a nice performance boost.
     
  17. fbiehne

    fbiehne Well-Known Member

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    Iracing is DX11 while Raceroom is DX9.
    Don't know if it's possible to implement SPS in DX9, however my guess is that the VR performance in Raceroom cannot become much more efficient unfortunately. Moving to DX11 would improve the performance a lot.