Discussion in 'News & Announcements' started by J-F Chardon, May 14, 2019.
So no sleep for me this weekend ...
did i mis it?
I don't think so, unless S3 has installed a Spam Filter for important announcements
They'll need a bit of time...The post will come...Soon!
I agree with that too. Time of day change is fun to experience.
More British tracks hopefully sum gtr3 news
Staff had to stop development of RR, now working to push screenshots for GTR3.
Gtr3 will be Raceroom with dynamic weather using different engine. I am kinda excited about that unless the developers are aiming for something like game-ish rather than sim-ish
The developer notes are coming, but so is Christmas.
We R3E racers are used to that. We will wait 'til the Day of Judgement and keep smiling at all times!
I can agree, beeing quite curious what will be released and what benefit RR can take. Surely will give it a try.
@NL-Jos you're right, now they try to make them move. (having an evil toungue)
edit: i was referring to GTR3 new game by simbin
Interestingly, I saw a recent interview with Marco from Kunos, and he said they are already unsure about continuing with Unreal regarding future projects. On one side the visuals are stunning and they also learnt a lot about structuring their own code thanks to dealing with U4, but they also feel there are obvious downsides as well (triple screen and VR performance for example) and they enjoy working on new technologies themselves.
Any engine like UR that relies on post processing AA ( FxAA, TAA ) due to deferred shading is always going to be horrendous in VR if as a developer, your going to use engine defaults.
Take the Witcher 3, or more recently The Division 2. They implemented TAA which doesn't blur the entire image especially under movement, so there must be a default way and one that takes effort. In The Division 2 it came with TAA which was god awful (smeary blurry bad), then they added a newer version which made the image crisp yet removed aliased edges wonderfully so it can be done, it just takes effort but its still a blur style AA so in VR it will still not look good, especially for CV1 users like me.
That tells us a lot. I am guessing ACC will dissapear in near future and Kunos may release AC2. Just a rough guess.
I'm pretty sure it's been said somewhere that gtr3, if it ever actually happens, will be more of a simcade style game.
I really don't mind if ACC disappear. It is such a terrible game compared to AC. Kunos really made a major mistake with ACC in terms of switching their own engine to UE4.
I doubt it will be the near future. They do have DLC plans for ACC. And developing ACC took about 2.5 years using an existing engine and relatively limited number of cars. To develop AC2 with their own engine and a rage of cars similar to AC1 and add in modding support is going to take a lot longer IMO.
Not sure, there are some hardcore ACC fans out there. I wont care about ACC until they bring 3 screens support
haha yeah sorry...
It's just we have so much cooking at the moment, and no gap in esport competitions to push any of the features that would affect the pace of the cars or their handling. So I'm still trying to figure out what we can and cannot push and when would the next gap between competitions be (which seems to be december).
So for now it looks like a few features here and there until december where we'll drop the big bombs between two championships.
Expect those dev notes next week.
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