Discussion in 'News & Announcements' started by J-F Chardon, May 14, 2019.
But some nice little tracks won't affect the pace/handling in esports, would they?
I would be happy with the RUF RT12R GTR2 and GTR3 hot fix
Waiting for the dev notes this week...
Waiting for the DTM 92/Touring Classics updated physics this month...
Or if you do Aussie TCR liverys and tracks just castrol i'll be happy
I was waiting the week before for news at this forum... And the week before... And that week before...
The Aussies do make great liveries. Supercars liveries are up there with the best
Still waiting for the dev notes.
I really hope IDR will be out soon.
I wouldnt expect the idr before the competition with it is over and thats another 6 weeks or so
Sorry for the question, but what is the IDR?
Right... Was stupid my question! Thank you!
Guys (J-F ), bringit on!
The same as soon???
Is it safe to say that all of these competitions have taken over the game?
As an oldschool simracer, I feel these "official e-Sport series" are taking over the whole simracing genre... I mean, it feels like less and less people realize there is life beyond that in simracing (especially the younger generations)...
The more I think about that, the more I realise that it is indeed true.
I wrestled the DTM 92's around MOST with the Opel for 30 mins last weekend. They drive well even though they're on the old physics. Was a good race.
I can't wait any longer for the new notes, so I patchworked my own
Here's a first glimpse of the (May) September Dev notes
1. We'll be bringing you a BMW M1 Group 4, to fight alongside the Porsche 934 RSR
2. We have several visual updates to the VW IDR that are ready to ship, such as adding the DRS box.
Once the ID.R physics are completed and published, a second round of the Volkswagen ID. R Challenge will open with the updated car, and it will likely be finally available in the store around that time. Lets say six weeks!
3. More Cars : Sadly can't say much else than "more cars are being licensed for a release in 2019" at this point. Until papers are all in order, it's all a bit hush-hush
4.Tracks : 4 active projects at the moment, and not enough time. Sorry but still can't disclose anything until we get closer to release. Maybe JF will tell us about that sometimes. If every track takes the same amount of time to produce (which is not the case), 2-3 of 4 tracks might get closer to release!
5.Force Feedback updates : Working on two separate areas of FFB improvements.One started as a bug fix and quickly turned into a feature as we realized the static friction (the fact that turning the steering wheel should be more difficult when your car is standing still) wasn't working at all. As a result we not only now have a working friction, but also a proper fully simulated power steering. Turning off your engine and power is even taken into account. Rumor has it that Anthony is even going to add a sound sample for turning wheels.The other is about introducing pneumatic trail effects. ( wiki and some other source that requires aspirin) This will give some very welcome information about the amount of grip available on the front wheels.
6.-10.: More points soon if JF names them...
Don't take this too seriously
Haha, taking the wishlists to another level - bring your own dev notes.
Separate names with a comma.