thats a planned project for me..will get it going soon I hope....it will be in an Amazon cloud, so hopefully will good for most users.
and what about Shanghai? this track doesn't popular at all, which is very strange for me, very wide, very fast, very tricky and very huuuuge = good for everything!
Same problem in AC........very repetitive car/track combos because they are popular....hopefully we can mix it up a bit.
I agree about low FPS there... Experiencing same issues there... Any other track is absolutely fine with same settings. For Shanghai I have to reduce a lot of options in graphics which is pretty annoying. I hope they reduce some textures out there to the scale of previous tracks. Or cut something from there... For racing FPS is everything, I can easily sacrifice some sparkling out there in favor of good and more important stable frames.
I actually dread running into a server that has Macau or (especially) Shanghai on the rotation, simply put, I'd have to leave. Shanghai is unplayable for me, framerates are in the 20s everywhere apart from the back straight for me, Macau isn't so bad, framerates are in the high 50s and above but I suffer a huge amount of micro-stuttering which I strongly suspect is a result of my CPU showing it's age.
*sigh* Redbull Ring WTCC, Redbull Ring G5, Redbull Ring DTM 92 , Redbull Ring ADAC, Redbull ringblahblahblahRedbull Ring Redbull Ring Redbull RingRedbull ring Redbull ringRedbull ringRedbullRing...
I tested a dedi out last night on a second gaming rig I have. I could run it at night and we could see how it is with a bunch of players. I have 100mb service so bandwidth shouldnt be an issue.
you suffering such video problems on new tracks only, right? so many people same have too and this is uncool... same pc different track and some tracks smooth - the other with glitches and low frames, that's unfair... new content should be! i agree! but it has to be same system requirements for customer i think, i like r3e since the level of 2013 with its speed and smoothness and now what... too many HD = low fps!
Yes and no, the stuttering I got at Macau may have been multi-player only. When testing through the Beta stages in single player, I didn't get the issues, Shanghai was different, I and a few other beta testers had big problems but the guys @Sector3 did a fantastic job and before release, it was running smooth. Not sure what's different in the live build. I have every faith that the problems will be sorted out, it's just a question of when? In the mean time, we just have to hang in there. Everything will come good, I'm almost certain of that.