Discussion in 'Car Information and physics updates' started by Alex Hodgkinson, Dec 10, 2019.
0:12 - when I drive same trajectory - always got "offtrack" collision point. Why?
At the right-hander T3? Is that happening on every layout? (You reported an issue with only the chicane layout between the pit exit lines which I already passed on to the devs) Never had an issue in T3 myself, but thanks for mentioning, will try to reproduce that.
I think that happened to me a couple of times. In the end I always countered hard.
I'm new to this game.
I'm looking for FFB Settings on the Thrustmaster TMX. Does someone have the right settings for me?
Thanks for the help
What's wrong with standard settings?
I know that's not the answer to the question, just curious. I have the same steering wheel. I'll send the settings tonight.
Hi @elcampero, if you're new to the game I can recommend having a look to that thread here. The first post has a lot of useful advice and information about which setting does what. https://forum.sector3studios.com/index.php?threads/ffb-guide-december-2019.14067/
In case you already did that, is there something you don't like about the ffb or are you missing something? It's hard to find "the right" settings for someone else since ffb is a very subjective thing.
Thanks Noctua. I'm waiting for you.
For example I never tweak something in the weel software. I'm curious about if there's anything to set.
I have changed nothing but the button assignments. Running 900 degrees in TM software.Maybe I'm easily pleased but I think the default is great. My old old wheel was a POS, so I'm happy so far.
Thanks for the replys. Im trying this out and I give you guys some feedback. I feel some delay on the brake. For example when I hit the brake I must push the hole pedal to the ground to get some response on it. But breaks are not overheated. Do I something wrong? This is my first sim race game so sorry for the amount of questions.
I'm sorry, yesterday there was no way to discard (in my country this forum is blocked and VPN sometimes does not work). I will send everything after work.
Yes, there are differences between mine and the standard ones. At least, there is a problem with "road effects", which has not been solved yet - there was a post that now dev has taken it into watching.
Race cars have brake ducts to cool the brakes. In RaceRoom, it's almost impossible to make the brakes overheat, so you should brake as hard as you can.
Not that one. But when they are hot, they block very quickly. The best example is the RSR 934. It is best to recalibrate the pedals using the TM software. Then calibrate again in the game. The braking sensitivity can also be adjusted to your taste in the game. just try until it fits. Such a Sim sometimes takes some time.
I apologize for the long wait.
(TM profile - all 100)
You can try to change the vertical load, but in my opinion, it gives more "dirt" than benefit.
can someone help me again with the TCpreset meaning in RRE? the higher you go in numbers 1 to 6, the more Engine cut you get or is it the other way around? I run the Game in Get real mode so do the TCpreset actually apply here?
You can just have a look at the car setup to be sure. I think the current standard is that preset one is the one with the most tc and preset 6 the one with the least (for gt3s its 100%, 80%, 60%, 40%, 20% and 0% for example). You can also change those values in the setup tho to better suit your needs. Say you feel like you need something between 0% and 20% and you dont wanna have to cycle to preset 6 all the time then you can simply set preset 1 to 10%.
The tc presets apply when you have tc set to factory which should be the case in get real.
that was quick, thanks so much I am clear now.
hello, I have just been on raceroom, for the moment I too have a trhustmaster tmx, I will try the profile I found here, a question, is it possible that in the gt3 it is not possible to change the type of tire? as an option alone Hard, for the gears I think it's the same as on ACC, even there you can't change.
No, there's only one tire compound for the GT3 cars. Gear ratios are also fixed like in real life.
Thanks for the immediate reply, I arrive from the first Assetto Corsa, where practically everything could be changed. for the FFb if I have not read wrong, the developers suggest leaving the basic parameters in the settings and changing only the ffb multiplier, for each car right? I noticed at the beginning that the silhouettes are too understeer, unfortunately I am not very expert in trim, I try to adjust the parts little by little trying to decrease those behaviors that I don't like. I know that to be even faster you have to have a good set-up too, I will have to see if there is something for Raceroom for the gt3 from which to take inspiration.
Be careful when looking for set-ups for specific cars. There was a major physic change in December of 2019 and there have been some tire physics changes since then. Any set-ups that you may find here or on places such as RaceDepartment for R3E cars that were posted before December 2019 will most likely not work anymore. It seems like since then almost no one has been posting set-ups for cars with the new physics. Some say that the default set-ups are so good now that there is very little room for improvement. I, personally, find the GT3 cars in particular harder to drive and slower than they were last summer. I believe that some aspects of the tire models and car physics are being looked at right now so there is likely to be some more minor changes forthcoming.
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