Reshade Settings

Discussion in 'Community Workshop' started by Georg Ortner, Dec 9, 2018.

  1. FormelLMS

    FormelLMS Well-Known Member

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    Nothing. It does something on your monitors.
    Ir enables the full RGB Sprectrum. Games like R3E looks much better with this enabled.
    Don't now, why nvidia (AMD too?) disable this in standard settings.

    The newer monitors / TV just handle full RGB quite correct. So theres no sense in cutting this.
     
  2. OtterNas3

    OtterNas3 Active Member

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    I guess you mean the color range, which can achieve a true "black" when set to full instead of just greyscale to almost black.
    Yeah hate to change that setting back all the time too :)
    This default setting btw is done for Monitors which are connected by HDMI to the Video Card.
    The limited spectrum is used by most of the Flat TV's.
    If you connect your Monitor via DVI or Display Port, it is set to full by default

    The trick to enable the Nvidia Freestyle settings is to install a older Driver version (390.65) where you was able to set a flag in the settings to enable it for all Games.
    You need the Driver and Nvidia Inspector, a more in depth settings tool for NVidia Cards.

    If you run a newer Card, like RTX 20xx or you really install every singöe new driver update because it is a "must do the update" thing to you, then you cant use it.
    Only that specific Driver supported that setting, and NVidia removed it in the later Driver Versions.

    By the way Dev's would it be possible to get in contact with NVidia and let them test Freestyle and Ansel for RaceRoom so they could actually put it on the supported list for these Driver features?

    Here is a small tutorial Video how to do that Driver trick:


    If anyone is interested in my Freestyle settings:
    [​IMG]
     
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  3. FormelLMS

    FormelLMS Well-Known Member

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  4. OtterNas3

    OtterNas3 Active Member

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    Selecting full is definately the way to go! It was just implemented as Default for HDMI --> TV connection
    Monitors should always set to full range :)
     
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  5. OtterNas3

    OtterNas3 Active Member

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  6. OlivierMDVY

    OlivierMDVY Active Member

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    Ok but for VR headset?
     
  7. OtterNas3

    OtterNas3 Active Member

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    The VR software regulates that
    Oculus and Vive even asked The Graphic Card Manufacturers to remove their Headsets in the "Monitors" tab so ppl cant alter the color / brightness / contrast settings.
    Fiddling around with them normally kills the immersion which is pretty damn close optimiezd on these settings in the software of the Manufacturers.

    Same goes for most (if not all?) WMR headsets

    However if you have a AMD graphic card there is a small trick that you could use to change the settings of some of the Headsets.

    But you should not be worried @OlivierMDVY i'm pretty sure the Headset, which ever you have, is running on the correct setting :)
     
  8. spyshagg

    spyshagg Member

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    Full and Limited RGB will show the same picture quality but you have to match your windows setting with your program (game) setting and your monitor setting.

    The problem is when you have one or the other set to a different setting, and it will either become very dark (blacks crushed) or very gray (no contrast). When both are matched, the contrast is the same.

    Limited is for movies, because directors want to control what is visible or not in a scene (bellow RGB 16-16-16 is unwanted "detail/noise" and so it becomes all black). Full is for digital artists and PC media, where black is RGB 0-0-0. I suppose games are made to the Full-RGB standard. But to make sure, if a game has a brightness adjustment where it shows two pictures in which one should not be visible, follow it. If by adjusting the slider you cant make the picture become invisible or visible, your settings are mismatched.

    Please read this:

    https://kodi.wiki/view/Video_levels_and_color_space


    In my HTPC, I use Limited, Full, Limited. Windows will look overly dark, but because the program (kodi) can chose wich setting to use, the end result is a perfect image when using the program.
     
    Last edited: Dec 14, 2018
  9. fast_bear

    fast_bear New Member

    Joined:
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    Really impressive ! The game looks so much better !