The Assetto Corsa thread

Discussion in 'Off Topic' started by Skybird, Aug 2, 2015.

  1. pixeljetstream

    pixeljetstream Well-Known Member Beta tester

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    gave it a spin as well, given the cheap deal. FFB also felt good to me, best with the GT2 car. Liked the road-cars, the old Audi Quattro, or the Miura and of course the Nordschleife. The whole presentation is very clean, which is positive and negative at the same time. Positive for things like the ingame-apps, excellent triple support... but negative that it really is a a more "sterile" simulator. I probably don't appreciate the extra sim features it brings with, due to the lack of atmosphere and polish on the tracks/sounds.
    Opted for the refund, mostly because I am more happy with R3E and GSCE as overall packages for "racing", and didn't feel that AC gives me an "edge" over the others, as I don't want to go mod hunting. However it's really a good deal with the sale atm.
    GSCE to me had the best "hop in" factor so far, FFB felt best for me without messing with settings much (well there aren't many hehe, AC comes second, then R3E in that regard). Unfortunately I cannot play GSCE atm as they have a bug with some external audio chips :/ Anyway looking forward to R3E single seaters, really enjoy them in GSCE, as well as their historical content.
    Would love to see historical versions of tracks in R3E, with massive crowds and those 70s/80s ads/color palettes.
     
  2. Skybird

    Skybird Well-Known Member

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    Just curious how much time you had spend with driving, due to the refund request accepted? I wonder how much cars can really be explored if you only have one or two hours.

    Last year, I spend several weeks with just the F458 and Imola, hotlapping excessively, until I finally felt to really have mastered both track and that one car - meaning that I could do lets say 15 laps without flaws and all within 3 tenths of a second. :)

    The Quattro is nice to throw around at Magione, did that myself again yesterday, great fun. The slow movers are so tremendously underestimated, although these are that really teach you driving: you need to learn how to keep up the energy and pace . In a way one could say the slow movers show the differences in the physics engines of AC and RR more clearly than the ultra-grippy racing car classes.

    And then there are things like the three RUFs... I love them all, and all three are so very different. And all that wobble and shaking for free!

    ---

    Since I do not know the real cars and real tracks form real life, I cannot argue in terms of "realism" - I cannot compare. But it seems to me that both sims differ in the way certain car classes model differences between the cars ion that class. The GT3 cars in AC to me feel more distinguished and different, than the GT3 cars in RR. On the other hand, the class 5 cars in RR show a wide range of variation in characteristics. The modelled range of differentiation in touring classics and DTM92 cars however is comparable to the three cars one would see as equals in AC, but AC obviously has less cars of this class. In AC, the BMW M1, M3 and M4 all behave surprisingly different from each other, too. The M4 is the tamest, fairest, the M1 the most dynamic, the M3 is a heavy limousine that really needs to be kept rolling with good foresight, else you either spin, or loose too much speed. Only when you really can drive it well (and free of errors!), it's becoming a fast track weapon. The 235 then again is a great fun car.
     
    Last edited: Nov 29, 2015
  3. pixeljetstream

    pixeljetstream Well-Known Member Beta tester

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    Pretty much exhausted the two hours.
    It's not bad for sure and I may come back to it some day, but mostly I think focus on less games works for me and it didn't feel like I need it now. So maybe the fact it offers so much more choice again drove me away ;)
     
  4. Skybird

    Skybird Well-Known Member

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    A decision I share on other games I refuse to get right now for the samew reaosn like you. Or more racing titles. AC and RR really is enough for my time table - and I have plenty of time. (Plus tests of other titles left me underwhelmed).
     
  5. rbn

    rbn Well-Known Member

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    Do you guys recommend AC if you have PCars and obviously R3E?
    The only reason I see is to get AC is the Nissan GTR and the laserscanned tracks.
    Are the physics that much better?
     
  6. m.bohlken

    m.bohlken Well-Known Member

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    Hm, if you ask about Physics you will recieve thousands of different opinions...

    IMO it isn't that much better than the others. It has pro's and con's as pCars and R3E have too. A big plus for AC was, that the steering is very direct. R3E very much closes that gap for GT3 with the physics-update.
    I hope that the other classes in R3E will follow soon as it is a bit wiered to have different physics - very notable between GTR2 and GTR3.
     
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  7. Dave R

    Dave R Well-Known Member

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    Keep in mind that as long as you play under 2 hours, you can get a refund on Steam. The physics are good, but apart from that, AC leaves a lot to be desired. The AI is easily the worst of all the major titles now. I find I'm commonly having to restart races 5-6 times because the AI has no concept of where other cars are. They run right over the top of you now and are off track almost as much as they are on track. No rolling starts, no single player pit stops, and the track selection is bare compared to other sims. Had Steam had the refund option in place when I bought AC, I'd have gladly gotten a refund. It's a great hotlapper, but not much of a racing sim IMO.
     
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  8. rbn

    rbn Well-Known Member

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    Thanks.
    I will just stick to R3E (and a bit pCars/Dirt rally) which is not a punishment of course :D

    The refund is great for action games but for sims its barely enough to setup the controls properly.
    I will just wait until it has matured more.
     
  9. Skybird

    Skybird Well-Known Member

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    They are different, more complex, more subtle, yes.

    IMO PC and RR are closer to each other, than AC and PC. RR imo is superior to PC. Regarding driving and physics, AC is the lead.

    And two videos, to illustrate what ios possible in scewnery in AC if one can afford to put the needed amount of working hours into it: Lucca Ring, a closed Beta from April this year.

    LINK - short trailer

    LINK - long trailer

    Lucca Ring serves as my visual benchmark for tracks in AC. The group does an unbelievable job there.

    Visually outclassing the default scenery. Possible I posted it before, but I am not certain.

    If you try AC, do like this: try one of each of these pairing of cars and use them for some laps laps or so. This should help you to orgnaise your limited time while still getting good overall impression of how diverse AC is. where available, leave ABS on, but toggle on and off TC to see the differences.

    Ford GT40 - RUF Yellowbird - Shelby Cobra at Vallelunga full track

    BMW M4 - Abarth 500 stage 3 - Lotus Elise - Audi Quattro - Toyota GT86 at MAGIONE or Zandvoort

    GT3: Nissan - BMW - Mercedes- Lamborghini - McLaren - at Nürburgring GP

    Ferrari 458 - McLaren M12C - Pagani Huayra at Imola

    Ferrari LaFerrari - Pagani Zonda - Scuderia Glickenhaus SCG 003 at Mugello

    Cmpare the Audi LMS versus the street version of the same car.

    Tatuus Formula Abarth at Silverstone (it is one of their most profound car models in the game, since they have very close ties to that comopany, they sit in the same building with them. They claim their telemetry and real world telemetry are practically superimposable/congruent.

    If you still have time left, try the Lotus cars (non-Formula)

    Reduce track grip in the pre-race options to "Green" or "Slow", and temperatures 12-15°C. That makes the tracks' surfaces less ideal and closer to reality.

    Monza cannot teahc you much on car handling, so I would not waste the limited time there. Have a look at it if you want (it one of their better looking tracks), but after a tourist lap, drive elsewhere.

    The tracks in AC are more sober and sterile by looks, but the laserscanning makes a small, fine yet noticable difference. You cannot take on the turns in Assetto'S Nürburgring as easily as you can in Raceroom, you will spin in many turns if you drive it like in Raceroom. The most obvious differences are in camber, and slight elevation changes. The colpour palette in AC is mor enatural and a bit pastel, it looks better than Raceroom, but Raceroom has more detailed and vivid track ambience and better track atmosphere, more visual details.

    Do not think in terms of "what sim has the better physics", you set yourself on the loosing end of the formula there. Because though different, both driving experiences are very pleasurable.

    P.S. Dirt Rally I drive, too, and I like it. But it cannot grab my attention as long and intensely as do RR and AC.
     
    Last edited: Dec 4, 2015
  10. Skybird

    Skybird Well-Known Member

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    On the AI, it is aware of the player, but sometimes player manouvers so aggressively in front of the aI that AI cannot react in time. This is a problem especially in superfast cars with high acceleration and lottle grip. When you drive in GT and street5 cars and there is stress, attribute it to your own driving style. If you happen to drive something like Zondas, Lotus Exos and the like, you have raising risk of the aI running out of time to react to you.

    But the AI is a coinstruction pla ce, that is true, it is too passive, too pacifist. Also, racing presentation in SP leaves ot be desired in AC. MP is open server racing, so you know what yiou need to expect there. You can have a good or a bad crowd. But at least usually there IS a crowd - what I cannot say of the RR MP lobby when ever I had a look at it.

    So, for racing and season/career simulation, go RR, for hotlapping and the pleasure to merely drive , go AC. Do n ot underestimate the latter - I know a lot of people who do not care to race in AC at all, but just drive - and enjoy it best this way.
     
  11. Christian G

    Christian G Topological Agitator Beta tester

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    Maybe this thread should be flagged as an infomercial...

    :p
     
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  12. Skybird

    Skybird Well-Known Member

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    Infomercial :), why not. My postings in the RR thread in AC forums have brought at least a few players more to test RR, and some even seem to stay with it, and another few players have willed to test it again after they put it down 2 years ago, disappointed - and now they are pleasantly surprised by what it has turned into. I do not think that I "steal" one sim's players on behalf of the other. Truth seems to be that i made some users of the one sim testing the other sim, with maybe one half of these testing and then rejecting the other sim, and the other half now enjoying to play BOTH (and some opt for rF2 or PC instead). I do not know a single case so far where somebody read my "infomercials", completely abandoned the sim he used so far, and converted to the other exclusively. I'm happy that this does not seem to be the case, I would probably stop both threads if people would do like this, for this is not my intention.

    But the more problmetic job is to defend Raceroom, however, that business model argument is a killer criticism that makes defending Raceroom all too often an exercise in futility. Its not a self-running "mission" to make people testing Raceroom when they know of that model already, for many it is a knockout argument from all beginning on. Assetto Corsa does not offer such a wide open, vulnerable flank for criticism. Criticism, yes, AI and all that, but none that compares in severity to Raceroom's business model. That often ends the race before it even began. Not good.
     
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  13. JyriK

    JyriK Well-Known Member

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    One horrible thing about AC is that positive camber is just as beneficial as negative camber. Failed tyre model.
     
  14. Skybird

    Skybird Well-Known Member

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    That is strange. I played around with camber just twice, longer time ago already, and both times the changes were that obvious that I decided to not touch it again, since I did not know what I was doing and why, anyway. The changes to grip and turning behaviour were evident. And that was before tyre model v5, or model v6 that they now are switching too. Since these bring 3-sectur surface temperature sand differently calculated core temperatures, so simulate a more complex wheel, I would expect camber to have even more obvious effects. But personally I use to not mess around with setups much. At best I change tyre mix, pressure, and maybe gears sometimes.

    Also, see here: https://www.reddit.com/r/assettocor...r_values_could_someone_finally_clarify_it_to/
     
  15. JyriK

    JyriK Well-Known Member

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  16. Skybird

    Skybird Well-Known Member

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    Hm, i seem to recall that Aristotelis once commented on this, so if there is something worth to be fixed, they are aware of it - and since long time.

    I personally do not do the graphs and numbers stuff, earlier this year I played around with camber settings and observed it from a purely pragmatic POV: whether I saw own car behaivng difefrently, yes or no. Usuall there is a medium range of settings a from where the car's camber can change to positive or negative - dependin g on how it manouvers - and you then should see and feel grip being affected by that - the more you have your camber going off the ideal, the more you should see grip getting lost. Maybe I make a thinking error there, and camber is set to be "non-ideal" when car sits still, and should be most ideal with max grip when it is in max-G turning. In this case my observation that grip gets lost indeed would be against what would be expected. But I have no clue what the camber settings in AC are set for when car sits still.

    I therefore only say camber changes and grip changes when car is turning with various Gs, and that feels to me like it should. Since all AI cars are controlled by the same physics suite like player's own car, that is more than good enough for me, since the illusion for me is fine. And that's what it is about.
    What the graphs and numbers say in opposite implication, as interpreted by the debating guys, is not so relevant for me - only when it makes a difference that I actually could see and feel when driving.

    The tighter I turn, the more Gs I pull, the more my grip is at risk to get lost and tires start squeeling. Thats what I know from reality. That's what I expect to happen in a sim as well. The more delicate finesses the guys talk about are beyond my own experience horizon in real life, and thus I cannot really sort in the truth and relevance of what they say. The illusion the driving provides me with right now, is convincing for me. And thats what a PC simulation is about.

    FSX is table-based flight sim, X-plane is a formula-based flight sim. The one decides what the planes does by cross-referencing several variables ion tables and then reads out the according value, the other dynamically calculates the flightbehaviour via algorithms. That means when the flight attitude, the situation of the plane in FSX is beyond what is covered by the tables, the flight model is at a loss and is screwed up, and weired things happen. I have done an incredible lot of flying and modding in FSX - such situations simply were no relevant issues worth to be given a thought. A solid sim gives you what you put into it. Abuse it for intended breaking of the limits, and you get an according return. Use it like you would use the simulated item in reality, and a good sim gives you that in reply. Raceroom does that. Assetto Corsa does that. All is good!
     
  17. Skybird

    Skybird Well-Known Member

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    The rollercoaster will start on December 15th:

    LINK - teaser DLC3 Brands Hatch

    Promises to be one of the better looking tracks in AC.

    Plus these cars:
    - Lotus 25
    - Lotus 72
    - McLaren 650s GT3
    - Mercedes AMG GT3
    - Abarth 500 Assetto Corse
    - Ford Escort Mk. 1
    - Lamborghini Gallardo LP 570-4 Superleggera
     
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    Last edited: Dec 5, 2015
  18. James Cook

    James Cook Well-Known Member

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    Could be where I get my Brands Hatch GP kicks if it doesn't ever come to R3E. Looks like they've upped their game a bit with the aesthetics of this track.
     
  19. Dave R

    Dave R Well-Known Member

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    It's too bad they can't up their game in other areas as well. I'm not buying DP3 until some work is done on this game. I've already given them $75 and I'm not spending any more until the game is improved. (decent AI, single player pit stops, rolling starts, etc)
     
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  20. James Cook

    James Cook Well-Known Member

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    It will be a sale purchase for me (if I buy it at all).

    Agree with your sentiments. The single player game (outside of hot-lapping) just isn't there yet in AC. This shouldn't come as a surprise given the history of Kunos but disappointing nonetheless after all this time. They keep farting about with tyre model updates rather than adding useful 'core' features to improve the product as a whole.
     
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