Not only the drivers names are more or less the same, but also the team names and the engines. I just played F1GP two days ago because the names "Kurt Langer", "Carlos Sanchez", "Henri Latour" and "my" driver "Andre Lux" (no. 14 in F1GP and no. 34 in RR) sounded so familiar. What a flashback to some childhood memories... Thank you, Sector 3.
I think next week going by a response by J-F on another thread on the forum. https://forum.sector3studios.com/in...he-activated-flatspot-code.13148/#post-181870
Makes sense, the current summer sale is running until 9.07.2019. Expecting next update after summer sale.
from discord Update details Download size = ca 860 MB Client version = 0.8.0.6577 Client BuildID = 3998534 Dedi version = 53.0.964 Dedi BuildID = 3998571 New content - Added the WTCR 2019 car class with 7 cars and 26 liveries. WTCR 2019 benefits from new and improved physics. The 2018 car class will be updated to match in a later update (required BOP for the Peugeot) Game - Now allows to bind up to 128 different button ID's on a controller. - Now allows to bind each traction control preset individually instead of only Next / Previous TC level controls. - The HUD notifications (aka "butterHUD") can now be moved around as well using the "move&scale HUD elements" binding. - Increased the rear view mirror y-resolution. - Prevented the HUD position bar from automatically scaling to gigantic sizes on ultrawide monitors by limiting its width to 1920px. - Changed the default steering lock value for Mouse controls from 8 degrees to 13 degrees - Slowdown penalties and giving back of the time illegally gained have been reworked. Added a progression where the more penalties you have received, the longer the penalty will get. Each clean lap will reduce the penalty count by one. - Change so the Pit stop menu elements such as Preset and Tyre Compound selectors no longer wrap around when trying to go beyond the last possible choice. (Meant to improve the voice commands in the popular CrewChief app) - Possible improvement for players reporting issues on the game menus (cursor flickers, video freezes, etc) - Fixed a broken start procedure of a leaderboard challenge on Stowe layouts. - Fixed rev LED's that were not lighting up on Logitech steering wheels - Fixed a case where the messages about switching modes for LED displays were not always clearing - Fixed a case where the "delayed start from pitlane" message wasn't clearing when french localization was used. - Fixed so the MiniHUD can now be moved further on ultrawide monitors Content - WTCR 2019 has received new and improved physics. The 2018 car class will be updated to match in a later update (required BOP for the Peugeot) - WTCR 2019 features a new bodykit for the Alfa Romeo - WTCR 2019 features a new steering wheel for the CUPRA TCR. - Porsche 911 GT3 R - New cockpit sound recordings with separated transmission and engine channels. - Porsche 991.2 GT3 Cup - New cockpit sound recordings with separated transmission and engine channels. Improved external sounds. - Porsche 991.2 GT3 Cup - Updated physics and tuned dampers. Suspension geometry is now more accurate. - Saleen S7R - New sound recordings for both cockpit and exterior - Silhouette car class - Made cars a bit less tail happy under braking, improved FFB - Cadillac (GTR2 car class) - Fixed the default final drive being too long at Spa-Francorchamps - GTR1 car class - Implemented different shift times depending on the gears being shifted - GTR2 car class - Implemented different shift times depending on the gears being shifted - Aquila Cup - Implemented different shift times depending on the gears being shifted - Audi TT Cup - Implemented different shift times depending on the gears being shifted - Audi TT VLN - Implemented different shift times depending on the gears being shifted - Hillclimb Icons - Implemented different shift times depending on the gears being shifted - BMW M235i Cup - Implemented different shift times depending on the gears being shifted - WTCC 2013 - Implemented different shift times depending on the gears being shifted - WTCC 2014 - Implemented different shift times depending on the gears being shifted - WTCC 2015/16/17 - Implemented different shift times depending on the gears being shifted - Zonda Cup - Implemented different shift times depending on the gears being shifted - AMG-Mercedes C-Klasse DTM 1995 - Tuned dampers and Implemented different shift times depending on the gears being shifted - Paul Ricard - Added one additional TV camera in the start/finish straight as the elevation was hiding the cars at race starts. - Red Bull Ring - Resurfaced and made a higher resolution HUD track map for the GP layout.
I don't know why those Patchnotes goes directly to discord and not to the forum. For me this is the first place to discuss about raceroom. Here are many members, helping with bug fixing and so on. I really dislike this. So why this board, when discord is preferred and most used from S3? There are many things, we are not aware of, when not using Discord.
As always, the according update thread as well as the patchnotes post will be posted here once the maintenance flag gets lifted. Don't panic, you won't miss a thing.
Well I second @FormelLMS sentiment, S3 forum is the place to post things first, we're the ones who deserve to get the initial bitchin' in. Tiz a forum and not an over the fence gossip site presumably. Plus if I enable Discord on my phone it just continually barfs posts and drives me daft. Couldn't even read @J-F Chardon screen grab above as I can't find my glasses because I've not got glasses to find my glasses with and buggered if I'm sitting reading the screen with a Sherlock Holmes magnifying glass, not that I can find that either.
You can turn on notification on their #annoucements #changelogs channels and turn off all others and you'll be first informed without other disturbance I'm starting to really appreciate Discord though, a complementary tool.
Back to topic... Oh man first time to have a proper long online session with the FR90 V12 and must admit that things were a bit scary at first on the ring but after getting the hang of it, it was a blast. The physics & ffb are unbelievable. Freaking awesome job guys. Thanks for the hard work. Really appreciate it.
Is there a way to adjust the map for it to stay fixed or rotate? Can you show a sample of your view in-car w/ that ultrawide monitor?