Released 02-06-2015 - RaceRoom has been updated

Discussion in 'News & Announcements' started by Sector3, Jun 2, 2015.

  1. Sector3

    Sector3 Official Information Developer

    Joined:
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    [​IMG]



    June 2 - 2015 PATCH Highlights
    Full changelog below

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    New Transmission Model | New AI | Improved Sounds | Forum Discussion

    • Brand new transmission model feat. drivetrain elasticity calculations
    • A.I. logic improvements “Smooth Operator”
    • Brand new backfire system
    [​IMG]
    _________________________________________________________________________________________________________________________________


    Menu Updates | Forum Discssion


    • Implemented Experience switcher. Game now starts in RaceRoom Experience and player can switch directly to another experience using the buttons on top of the screen.
    • Optimized loading times. (It may still be slow the first time as the shaders will need to be built)
    [​IMG]
    _________________________________________________________________________________________________________________________________

    Dedicated Server | Forum Discussion | "HOW TO" Guide to Dedi's

    Dedicated Server Tutorial

    • Multiplayer Dedicated Server will be available soon on Steam under tools in Library. (It will appear as RaceRoom Dedicated Server)
    IMPORTANT NOTE: If you don't see the dedicated server app in your steam tools library yet, you can get manually via https://steamdb.info/app/354060/

    [​IMG]
    _________________________________________________________________________________________________________________________________

    FULL CHANGELOG 02/06/2015

    New content:


    Prepared the game for upcoming releases and special events related to WTCC and DTM.

    Game:
    • Brand new transmission model feat. drivetrain elasticity calculations
    • Brand new backfire system
    • A.I. logic improvements “Smooth Operator”
    • Old “green orb” menu design is now gone.
    • Implemented Experience switcher. Game now starts in RaceRoom Experience and player can switch directly to another experience using the buttons on top of the screen.
    • Optimization of the whole client-server communication for a smoother and faster browsing of the menus (should also reduce timeouts during peak hours).
    • Optimized loading times. (It may still be slow the first time as the shaders will need to be built)
    • Implemented dog box transmission, allowing upshifts without clutch engaged.
    • Updated steer ratio speed for gamepads to allow gamepad users to make it around tight hairpins.
    • Added new advanced controller options for adjusting clutch biting point.
    • Added new advanced controller option for double shift prevention on worn out controllers.
    • Added new advanced controller options to adjust Upper dead zones for brake and clutch axis. (useful for adjusting the required pressure on load cell brake pedals)
    • Removed deadzone for mouse steering.
    • Fixed so axis deadzones are setup properly when reconnecting devices.
    • Fixed spacing issue in active devices when having multiple devices connected.
    • Added new graphic option adjusting the amount of rendered cars around the player.
    • Added new sound options for transmission whine, wind, RoadFeel sound effects (car body rattle), suspension squeaks and backfires.
    • Cleaned up code in game startup. Merged preload screen and title screen.
    • Updated startup image and desktop icon.
    • Fixed a shadow issue where wrong lod was being used in certain cases.
    • Fixed an issue with free flight camera when pausing/unpausing.
    • Player can now jump the start in Get Real if flag rules are enabled.
    • Game now forces auto-clutch to be ON when using auto gearbox.
    • Improved protection of track files.
    • Fixed the selection of liveries for AI drivers that wasn’t random.
    • Fixed a small issue with lap counter in pause menu.
    • Fixed a crash that was occurring when going through saved championships and there’s no participants.
    • Fixed AI pitting twice to change tyres within a small window.
    • Fixed DTM 14 AI using two sets of Option tyres.
    • Fixed Instant replay not working in some game modes.
    • Fixed crashes that were occurring when loading certain replays.
    • Fixed an issue with menus sometimes not rendering properly after switching video settings.
    • Fixed an issue where some car parts were still not re-attached to the car after repairing aero damage.
    • Fixed an issue where the default view was turned to the left on unsupported controllers with certain keys unbound.
    • Fixed an issue where driving camera would become offset when using freecam with mouse steering active.
    • Fixed an issue where controller ID’s were not being assigned/loaded correctly for keybinds.
    • Fixed Disqualified text not fitting properly in overlays.
    • Text inside click buttons will now auto resize.
    • Log files now use date and time in name instead of appending a number and. Also changed the way we handle logs.
    • Fixed numpads not controlling the cameras in Race Monitor.



    Multiplayer
    • Multiplayer Dedicated Server is now available on Steam under tools in Library. (RaceRoom Dedicated Server)
    • Implemented garage phase; a minute long phase before the race starts where players can set up tyres, pit preset and car setup. Race starts when all players are ready or when time runs out.

    AI, Physics & Audio
    • Improved AI throttle/brake control.
    • Improved AI reaction to over/understeer.
    • Fixed so AI don’t react to cars off track.
    • Fixed so AI do not brake during rolling start.

    • [Laguna Seca] A.I. improvements and cut track detection modification
    • [Salzburgring] Fixed pit speed limit showing when driving close to pit lane.
    • [Salzburgring] Tweaked AI speed in various turns.
    • [Suzuka] Tweaked AI speed.
    • [All cars] Updated data for new transmission model
    • [All cars] Added new samples for backfires, suspensions and revlimiter
    • [BMW 320 Turbo] Various gear ratio tweaks.
    • [BMW 320 Turbo] New revlimiter sound sample
    • [Fabcar] Corrected weight distribution. Adjusted gear ratios.
    • [Fabcar] Tweaked revlimiter as it was hitting the limiter too often.
    • [Group 5 cars] Removed ability to use Traction Control
    • [Group 5 cars] Rebalanced AI behaviour vs player.
    • [RUF RT12R] Tweaked the default car setup.
    Art:
    • [Alpina B6] Lowered intensity on the front intake
    • [Audi 90q (GTO)] Various art fixes
    • [Audi V8 DTM92] Livery fixes.
    • [BMW 320 Turbo] Various art fixes.
    • [BMW 635] Fixed an issue with fog lights.
    • [BMW M1 Procar] Various livery fixes
    • [BMW Z4 GT3] Fixed a black stain on the rear mirror
    • [Chevrolet Dekon Monza] Fixed speed gauge range and cockpit windows banner text being flipped
    • [DTM 13/14] Bigger flames for backfires (experimental)
    • [Fabcar 935] Lowered reflection on front intake; various livery fixes
    • [Ford GT1] Fixed wheel arches appearing too reflective
    • [Group 5 cars] Bigger flames for backfires (experimental)
    • [McLaren MP4-12C] Lowered reflection on air hose
    • [Mercedes SLS] Fixed a misaligned sticker.
    • [Nissan Silvia] Fixed various holes reported in the cockpit; fixed a shadow lod issue
    • [Nissan Skyline 2000RS] Fixed a LOD issue in the rear of the car and some gauges needle in the dashboard
    • [Bathurst] Various art bugs including wrong sun position
    • [Brands Hatch Indy] Road shader update, added far vegetation and various bug fixes
    • [Hockenheim] DTM 2015 theme
    • [Hungaroring] WTCC 2014 theme, fixed numerous bugs (LODs, clipping, shaders), improved performance (optimized collision, removed audience from rearview), 2014 track updates
    • [Indianapolis] Various bugfixes including dropshadows for walls, u.s. flag, removed flat audience shadow cast, cleaned up scenes, fixed pitwall, and collisions
    • [Laguna Seca] 2014 updates (mostly track adverts), added brakemarkers, removed flat audience shadow cast
    • [Lausitzring] fixed some flickering overlays, fixed missing generics, removed dtm curb from GT Masters version in T1, shader tweaks, pitlights are now working, mapping tweaks, Various art fixes.
    • [Oschersleben] DTM 2015 theme, fixed some generics not showing, fixed ao, added missing pitwall hut, added pitlights, other various bug fixes,
    • [Mid Ohio] added US flag on building, various art fixes
    • [Monza] Various art fixes
    • [Moscow] WTCC 2014 and DTM 2015 themes, 2014 track updates (new sound wall), various art bug fixes
    • [Norisring] DTM 2015 theme
    • [Nuerburgring] DTM 2015 theme
    • [RedBull Ring] DTM 2015 theme
    • [Salzburgring] Various art fixes.
    • [Sonoma] Fixed some fences that were missing collision, and tucked in a tyrewall in which AI kept colliding, various other fixes
    • [Zandvoort] - Small curbs update, New scheivlak house, Removed funky dip in chicane, Changed banking of final turn exit (more camber onto straight), and other bugfixes.
    • [Zolder] - Various art fixes
    Portal:
    • Refactored code to improve loading times of store page.
    • Refactored code to improve sluggish experience menus.
    • Implemented asynchronous purchase calls between portal backend and system backend to reduce waiting times upon purchases.
    • Favorite cars in user profiles now show the specific livery instead of the main livery of the car.
    • Added various partners to partners page (WIP). You can subscribe to partners to get more news about them in your newsfeed.
    • Various store fixes when adding duplicate items.
    • Fixed newsfeed showing incorrect event date time.
    • Fixed leaderboard layout name not showing track name.
    • Fixed item info on competitions where user does not own the content.
    • Fixed links to dashboard resulting in error 500.
    • Updated youtube API to bring back youtube videos in portal.
    • Fixed an issue where championship load/save screen would appear repeatedly when trying to cancel it after exiting a championship session.
    • Added filtering and search functionality to partner pages.
    • Fixed an issue with leaderboard not updating difficulty when backing out from game launcher
    • Fixed only having one car class available in Leaderboard challenge on certain cases.
     
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    Last edited by a moderator: Jun 2, 2015
  2. MeMotS

    MeMotS Well-Known Member

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    sweet !!!
     
  3. Aldeony Pinheiro

    Aldeony Pinheiro New Member

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  4. Robert Gerke

    Robert Gerke Member

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    Thank you Guys,

    a big step forward!

    i have a personal big wish, i need soo quik your "Streaming TV" tool, same like that you
    use at the Expo2014, to stream your Competition Finals.

    Why these wonderfull tool it´s not for our custom User?
     
    Last edited: Jun 2, 2015
  5. Moritz Löhner

    Moritz Löhner Well-Known Member

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    • Like Like x 1
    • Wonderful Wonderful x 1
  6. Praetorians.Diogo

    Praetorians.Diogo Member

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    Here we go!
     
  7. studik

    studik New Member

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    AI is brilliant, new sounds amazing....waiting WTCC14
     
  8. Helsh Brisky

    Helsh Brisky Member

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    error 503...
     
  9. sk1der

    sk1der New Member

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    same here, error 503
     
  10. glass141

    glass141 New Member

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    error..... :/
     
  11. ::SKRO::

    ::SKRO:: Well-Known Member

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    For those who wants to download the dedi server in the meantime this is the right link to download the tool
    https://steamdb.info/app/354060/
    Cheers!

    @Sonat Ozturk the one in the announcement page it doesn't point to the right page
     
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  12. Bartosz Janus

    Bartosz Janus Member Beta tester

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    Thank you sir :)
     
  13. m.bohlken

    m.bohlken Well-Known Member

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    First impressions are awesome... I had a short MP-race in Oschersleben with ADAC GTM 14... The Transmission-Model really have a big impact in Sound and in Physics...

    As wanted to start in my first session I was a bit irritated...The car doesn't move after hitting the throttle... than I noticed that the engine isn't running so I have to start the engine manually.
     
  14. Adam Jonas

    Adam Jonas Well-Known Member

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    @Sonat Ozturk @J-F Chardon Guys, can you write the dedicated server application's ID in the Dedicated Server topic please? I can't see the tool in the Library/Tools section.
     
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  15. Frank Leo

    Frank Leo New Member

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    fehler 5oo to start RR
     
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  16. Frank Leo

    Frank Leo New Member

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    Attached Files:

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  17. Moritz Löhner

    Moritz Löhner Well-Known Member

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    Yes, this failure is long known, the devs are on it to fix.
     
  18. F_FLETCHER

    F_FLETCHER Active Member

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    Now start R3E Mistake 500 :cry:

    And I have no Tool to start R3E Dedicated Server after the patch. In your topic I read manuel instal, how in STEAM??? :confused:

    EDIT: I read from a User how to install the APP, thx.!!!
     
    Last edited: Jun 2, 2015
  19. Adam Jonas

    Adam Jonas Well-Known Member

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    Never mind, found it.

    For those people, who can't see the Raceroom Dedicated Server tool in the Library, here's the Steam App ID: 354060
     
  20. Nils Herbstrieth

    Nils Herbstrieth Member

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    Error 500 :-(
     
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