Released 02-08-2017 RaceRoom has been updated

Discussion in 'News & Announcements' started by J-F Chardon, Aug 2, 2017.

  1. J-F Chardon

    J-F Chardon KW Studios Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +5,041 / 0 / -0
    02-08-2017

    New content:

    • BMW M235i Racing

    Game:

    • Lowered default minimum force setting for Thrustmaster wheels.
    • Fixed Slow Down penalty calculations on turbocharged cars
    • Fixed cut detection logic on tracks with pitlane close to the track like Laguna Seca where simple cuts would result in disproportionate penalties.
    • DRS no longer deactivates from lateral G’s
    • Changed so game stops reporting error 13 when leaving a game session after only losing a couple heartbeats during the session
    • Change so the pitlane speed information overlay always shows when inside the pitlane.
    • Fixed a case where cars would appear to be hovering above tarmac on pre-race screens.
    • Fixed some data displays showing a ticker counting up to 0 at race starts.
    • Fixed an invalid lap overlay that was sometimes showing without any text.
    • Added a button to view the leaderboards upon finishing a hillclimb run so we could get rid of the non elegant solution of showing the position bar to inform the player of his position.
    • Changed the logic for the “Restart” button in leaderboards & competitions so it no longer purges your best lap and can still show the live time diff to your ghost on the data display.
    • Fixed a message wrongly stating the next lap would be invalidated in Hillclimb runs.
    • Fixed an issue where the HUD elements would sometimes be moved when coming back from an instant replay.
    • Fixed a crash occuring sometimes when cycling through cameras in the pitlane.
    • Game now aborts start-up if no display adapter resolution was found.

    Multiplayer:

    • Added a dedicated server setting to set a latency limit (in milliseconds). Any player caught consistently above that limit will be automatically booted.
    • Added a dedicated server setting to force the race to end after a set time (in seconds). When set to OFF, the server will always wait for a race winner.
    • Fixed an issue where the dedicated server would sometimes not wait for late joiners to complete their loading sequence and proceed to next session anyway.
    • Fixed a case where disconnected players would sometimes remain visible on the HUD track map.


    Sounds, Cameras, Physics & AI:

    • All cars: new external gearshifts added.
    • All cars: Adjusted suspension sounds.
    • All cars: Road Noise is now pure of any chassis sounds. Increased trigger sensitivity of bump samples.
    • Audi TT cup : Increased AI respect for other cars space
    • Mercedes 190 DTM 1992 : New sounds
    • Opel Omega DTM 1992 : New sounds
    • Hockenheim : fixed a harsh cut detection on the right hander entering the stadium area.
    • Nordschleife : Tweaked AI speed in Carousel.
    • Spa-Francorchamps : added some fly by cameras

    Portal & Backend:

    • Added Team information on player profile and leaderboards.
    • Free content is now visible again in store.

    Art:
    • Lada Vesta 2017: Fixed an interior window texture
    • Nürburgring : modified the font of the Porsche tagline on the GP pitwall.
    • Spa-Francorchamps: Resurfaced to reflect current asphalt, small fixes and tweaks.
     
    • Like Like x 15
    • Love it! Love it! x 3
  2. GooseCreature

    GooseCreature Well-Known Member

    Joined:
    May 30, 2015
    Ratings:
    +670 / 0 / -0
    No M6 Bathurst Liveries?
     
  3. sbtm

    sbtm Well-Known Member

    Joined:
    Mar 29, 2016
    Ratings:
    +591 / 0 / -0
    finally.... steam is downloading


    is delayed
     
  4. ChatCureuil

    ChatCureuil Well-Known Member

    Joined:
    Feb 10, 2017
    Ratings:
    +308 / 0 / -0
    Nice, time to download the patch. :)
    Lot of things to do this afternoon, but I don't know if I'll resist to try the M235i... :D
     
    • Agree Agree x 1
  5. leon_90

    leon_90 Active Member

    Joined:
    May 2, 2015
    Ratings:
    +37 / 0 / -0
    you forgot the new BMW sounds in the changelog
     
  6. J-F Chardon

    J-F Chardon KW Studios Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +5,041 / 0 / -0
    It was already updated in the June patch
     
    • Informative Informative x 2
    • Like Like x 1
  7. DreamsKnight

    DreamsKnight Well-Known Member

    Joined:
    Dec 14, 2016
    Ratings:
    +94 / 0 / -0
    edit: server NOW work

    :D
     
    Last edited: Aug 2, 2017
  8. V10_Dog

    V10_Dog Member

    Joined:
    Dec 31, 2016
    Ratings:
    +7 / 0 / -0
    Am I the only one who cant open the game?

    Edit: Fixed
     
    Last edited: Aug 2, 2017
  9. Maddog

    Maddog Active Member

    Joined:
    Jan 2, 2016
    Ratings:
    +30 / 0 / -0
    Thx Sector3 for the update, thx for new car, well done, keep it up!
    Ps AI seems better...it' s a placebo effect post patch or what....
    Tried gt3..
     
  10. Paul Darke

    Paul Darke Moderator Beta tester

    Joined:
    Jan 29, 2015
    Ratings:
    +249 / 0 / -0
    Apparently there was an issue with the renders that has been difficult to resolve.
     
  11. ElNino

    ElNino Well-Known Member

    Joined:
    Feb 7, 2015
    Ratings:
    +475 / 0 / -0
    Well, that turn in hockenheim was a bit harsh with cut rule.

    Otherwise makes me wonder if new hill climb stuff is coming? The hill climbs never felt right to me, as if done on a different engine from the circuits or something.
     
  12. Der Kiebitz

    Der Kiebitz Member

    Joined:
    Jul 30, 2015
    Ratings:
    +7 / 0 / -0
    Now, you can not read the chat, when you are in the pitlane...
     
    • Agree Agree x 3
    • Informative Informative x 2
  13. Maddog

    Maddog Active Member

    Joined:
    Jan 2, 2016
    Ratings:
    +30 / 0 / -0
    Combo gtr2 @ spa AI 104%
    After patch AI now wreck everytime at larouge or loss control causing white flag.
    Also in others part of the tack AI use brake when not needed.
     
  14. ChatCureuil

    ChatCureuil Well-Known Member

    Joined:
    Feb 10, 2017
    Ratings:
    +308 / 0 / -0
    S3S if you move the chat over this HUD, can you also add a shadow on chat text? Often I can't read it cause the background color is too bright.
    There's a lot to do on HUD and chat, but just this tiny feature would already improve a lot for me. :)
     
    • Agree Agree x 1
  15. GooseCreature

    GooseCreature Well-Known Member

    Joined:
    May 30, 2015
    Ratings:
    +670 / 0 / -0
    They tried turning them up the right way? :D
     
    • Funny Funny x 1
  16. Roman TRT

    Roman TRT Well-Known Member

    Joined:
    Jun 3, 2015
    Ratings:
    +77 / 0 / -0
    Discards from the server
    at all so?
     
  17. Kollo

    Kollo Active Member

    Joined:
    Dec 27, 2015
    Ratings:
    +39 / 0 / -0
    AGAIN no triple screen support!
    The reason might be something between ignorance and incompetence.

    Heading back to rF2 and AC, bye...
     
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  18. mr_belowski

    mr_belowski Well-Known Member Beta tester

    Joined:
    Apr 23, 2015
    Ratings:
    +1,307 / 0 / -0
    Yes, it might be between ignorance and incompetence. Or it might be a long job to rework an old engine, with a limited market.

    Don't let the door hit you on the way out
     
    • Like Like x 7
    • Agree Agree x 2
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  19. yoori

    yoori Well-Known Member

    Joined:
    Feb 10, 2017
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    I say let them.
     
  20. Fanapryde

    Fanapryde Well-Known Member

    Joined:
    Jan 22, 2016
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    +410 / 0 / -0
    I wish they would at least give some information on this subject...:(