Discussion in 'News & Announcements' started by J-F Chardon, Dec 19, 2018.
Acknowledged. A fix is already being worked on.
Did a AI Race yesterday finally with a selection of AI. Great.
Took some GT3, GT4, WTCR and Caymans on the GP Layout at Eurospeedway.
Last corner before entering SF Straight there where couple of incidents mainly with the WTCR. Nearly every Lap a spin with yellow flags.
Second what looked strange was the "drifting" of the GT3 cars in the corner. They have very much oversteer. Look unnatural compared with the real races.
Thanks for the Christmas Multi-Class!!
Bad Santa! ... Elementary error not fixed ...
Hillclimb Icons - KATHAN ...
Maybe you should start fixing your own errors first ...
Martin or Martini ... You're right!
I didn’t have Brands Hatch in the Asseto Corse ...
Now I have! ...
This is by no means meant as a criticism, only an observation. I did a second multi-class race with P1, P2, GTR3 and GTR4 with a 20 min practice, 10 minute qualification and a 30 minute race at 110% AI and 32 total cars.
The P1 and P2 cars were not capable of taking the outside line through the carousel and would repeatedly tap the rear of the GTR3 Corvette I was driving. All other turns at RA they were capable of running side by side, or taking an open opportunity I provided.
As I mentioned in my earlier post the contact is noticeable as you would expect and manageable, just that the P1 and the P2 are more than capable of taking the outside line through the carousel without an issue and make a clean pass.
Edited copy of my original post on RD below;
...I had to try the multi class with Group 4, 5 and a few DTM '92 sprinkled in at Road America ...
If the AI in this race is any indication of other classes/cars/tracks it is phenomenal and can't wait to get into an AI multi-class championship aka IMSA.
The faster cars were aggressive at all the right places and times, if there was a touch it was an appropriate amount of force and didn't cause the car to react in an unexpected way. It felt as though I knew where the contact was, not just the car being upset in a general sense, but the rear left for example.
The AI-Selector is really benchmark.
A maximum of free of design. Either selecting your on grid by defining each single liverie or car, or let's help by the programm to fill up the oppenents after you specified the raceclasses or even not. I fall in love with it.
In addition the ui is absolutely well-structured and very good visualized. It's far beyond what we sim-racers have seen so far I mean. Outstanding job by Sector 3.
Finally got to spend a testing session. The long-waited-.for AI selector works like a charm, and is cleverly, ergonomically designed. Good solution! Driving in the new Porsche, was plesant, I like the loose feel of the car. Driving it in a cloud of DTM92, Tiuring Classics and NSUs at Spa - took me two laps and I was drunk like a sailor.
Nice christmas presents, well done!
(I posted the above originally in a wrong thread on an older update from Novembre. Just moving it here, to bring things into order before christmas ).
Guys, have you seen how Sepang looks now, after the update? I ran a race yesterday and I was astonished how much it has changed! The surroundings are mind blowing, especially new tribunes. They make you feel so small, I love it!
Sad, that it was not mentioned in the change log.
just want to say wow.. ive been very critical over rr in the last few years. Finally its a sim worthy of the fight to the likes of RF2 ams and iracing!
Had a mixed GT3/4 race and was fighting for 3rd in the porsche! last lap started to lap the last of the gt4s what a freaking fight!!!
Thanks S3 think you finally have nailed it!
Just missing some liveries from when I purchased a pack last month. cmon @Kitsune Magyar where r you mate hehe
The game files for Sepang haven't been changed in the last 6 months.
Not possible. I was racing in Sepang after november update and after december one. It obviously look way more shiny now with a lot of objects added. In fact, I couldnt focus on driving first couple of laps, as I was admiring sides
You sure you've not changed your gfx settings? I wasn't aware of any major changes
Nothing was added
Well, then I guess some better graphics options were activated somehow on my side after the update regarding track objects. As far as I remember there was another guy who was surprised by the "new look of Spa". I probably read his comment under some video about RRE after december update. Then I'm sorry for misleading you
Ok, just to be sure I ran some practice sessions in various tracks to check how they look and... omg. My settings probably must have been set to medium all the time or something because WOW! That's a bit stupid but I'm racing in RRE for over a year and I never knew tracks are that much detailed and look that good! I consider this as one more feature of december update - all circuits totally enchanced!
I just did a multiclass race on the Nordschleife with a WTCR car. After the start, I overtook a few of the Cayman GT4 CS cars in front of me which resulted in blue flags being shown for me. Is it supposed to be like that because their car class is considered to be faster? I don't think showing blue flags when you are on the same lap makes sense.
Apart from that, I think the WTCR class should be considered to be faster than the Cayman GT4 CS class.
In multi class race you can appreciate the quality of the AI in R3E. I did a test with 9 NSU and my TT RS I was in front of the Pack and then I slowed down; All the NSU overtook me correctly.
Try to do the same test with ACC and you will be disappointed
You had me going there!
Mind you, due to a hefty numbers of blows to the head as a teenager, I tend to think there's new objects and details to see every time I load up a track. Saves me money by not needing to purchase high-end graphics cards.
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