Released Bigger Grids

Discussion in 'News & Announcements' started by KW Studios, Mar 29, 2016.

  1. heppsan

    heppsan Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +1,268 / 0 / -0
    I can only set 52 visible cars in the menu, is that right?
     
  2. The_Grunt

    The_Grunt Well-Known Member

    Joined:
    Jun 19, 2015
    Ratings:
    +168 / 0 / -0
    Yep.
     
    • Agree Agree x 1
    • Informative Informative x 1
  3. William Wester

    William Wester Well-Known Member

    Joined:
    Apr 15, 2015
    Ratings:
    +70 / 0 / -0
    I've tried 47 AI on the Nordschleife a few times, didn't go too bad, patience is golden! I always started at the back of the grid and there was a couple of traffic jams towards the start from someone loosing it, but if I don't try to win the race in the first couple of miles the traffic thins out and the racing if fine. Haven't tried a multi-lap race to see if there's a chance of catching the leaders. Performance isn't bad either, with 15 AI and starting from the back, I was getting about 68 FPS then 90-120 for the rest of the way. With 47 AI, again starting from the back, I was getting 55 FPS at the start then 70-110 once things spread out (UltraWide 3440x1440, everything on max).
    The load times for me aren't any different with 15 or 47 AI, timed at 50 - 55 seconds every time tonight.
     
    • Agree Agree x 1
  4. Shenmue_X

    Shenmue_X Member

    Joined:
    Mar 19, 2016
    Ratings:
    +16 / 0 / -0
    Not directly related to gameplay but something that big grids could really benefit from : better replays to catch the big scenery wider. The Raceroom camera is usually too close to your car.
    What I find great in Assetto Corsa is that you can chose replay from (superb) fixed cameras only. Raceroom has those cameras but their use frequency is too low in my opinion.
    Raceroom has really the potential to deliver epic replays.
     
    • Like Like x 1
    • Agree Agree x 1
  5. Montana.BE

    Montana.BE Member

    Joined:
    Mar 7, 2016
    Ratings:
    +6 / 0 / -0
    Yes, instead of 2 cars in a 24 car grid, it'll be 2 cars in a 48 car grid !

    Can't wait for that !!!
     
    • Agree Agree x 1
    • Funny Funny x 1
  6. c3lix

    c3lix Active Member

    Joined:
    Mar 6, 2016
    Ratings:
    +43 / 0 / -0
    before the patch everything was fine with like 26 cars, when I go with more than 19 cars now, there is a huge game freeze every X laps.
     
  7. Lachaussette

    Lachaussette Well-Known Member

    Joined:
    Jan 29, 2015
    Ratings:
    +352 / 0 / -0
    Where can I find max number of opponents for each track in multiplayer please? o_O
     
  8. Skybird

    Skybird Well-Known Member

    Joined:
    Mar 31, 2015
    Ratings:
    +803 / 0 / -0
    Everybody, do not forget that meanwhile it was to be read that huge AI fields come at the cost of reduced AI competence, the criterion for the first such degradation is I think 30 cars, a second one akes place at - I am not certain - 50 or 60 cars. Thats what I was told some time ago. Its not a dramatic letdown, but a noticable one , and I could imagine that it could mess with the statistics calculations of adaptive AI as well, maybe?

    I always cap my car fields at 28. With me, that is 29 cars then. Just to be safe.

    With adaptive AI, I also always flow in the middle of the pack, so have always cars before and behind me, so whether out of sight there are another 30 cars is of no visible difference to me. It does not matter. The replays also work erratic only for me, last time I tried, with too many cars: there always were the occasional invisible cars that the camera fixated on. Broke the immersion.

    Technically, I could run car fields of up to 50-60 cars on my rig. But for the above mentioned reasons I would recommend to have a maximum of 29 cars, player included.
     
    • Like Like x 1
    • Agree Agree x 1
  9. majuh

    majuh Well-Known Member

    Joined:
    May 1, 2015
    Ratings:
    +257 / 0 / -0
    • Like Like x 1
  10. James Cook

    James Cook Well-Known Member

    Joined:
    Jan 30, 2015
    Ratings:
    +1,013 / 0 / -0
  11. Racki

    Racki Well-Known Member Beta tester

    Joined:
    Aug 17, 2015
    Ratings:
    +131 / 0 / -0
    To be always up to date:
    When you are on your dedi config webpage, press F12. Look for the network request "all" and browse the Tracks path in the response.
    (I used chrome for the screenshot)
     

    Attached Files:

    • Like Like x 2
  12. Mr_Mints_Taboo

    Mr_Mints_Taboo Well-Known Member

    Joined:
    Jan 19, 2017
    Ratings:
    +152 / 0 / -0
    Here's a crazy, half-baked idea.....

    Don't allow hosting access to the big grid MP to the average Joe.
    Keep it as a Sector3 thing, that way the people who are looking for some massively multicar online action will have a single place to meet.

    Sector 3 could rotate the cars and tracks etc, hopefully with a schedule at least a week in advance.
    Otherwise, as noted, we might end up with 50+ grid slots and still only a handful of cars. It could also be policed. (Maybe by selected volunteers from the forum.....)

    As I say, half-baked.
     
    • Like Like x 1