I agree to a certain degree, but these effects shouldn't dominate the FFB and they should be optional. Like they are now. Upping the bump amplification and engine vibration should add more "livelyness" to the wheel. I used to like a lot of these "immersion" effects in the wheel, but after I installed buttkickers they are kind of superfluous, as I get information and immersion from vibrations, bumps, gear shifts etc. from the buttkickers instead. I don't think the wheel is numb and artificial at all, but I do understand your point of view, and a few years ago I would probably agree with you. Feeling bumps and vibrations is immersive, but it isn't really that useful information for steering the car. I don't consider "canned" effects unacceptable in any way, they can give you useful information through the wheel. But these effects will so easily overshadow the information you REALLY need through the wheel. So to drive the car efficiently, I think it's better to have the wheel behave like in a real car. You're missing out on a whole bunch of information that a real car is giving you in any case, so it's a matter of priorities - what information is THE most important for you? The individual taste for immersive effects in the FFB is hard to define, and it's hard to meet everyone's demands. But when it comes to how much and how accurate information the FFB is giving you about what the car is doing, I don't even think it's worth a discussion: The new FFB outclasses the old one in this department.