Ideas And Suggestions! (features and game mechanics)

Discussion in 'General Discussion' started by heppsan, Mar 10, 2015.

  1. James Cook

    James Cook Well-Known Member

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    Just done a couple of WTCC'14 races and here are the qualifying results for both:

    Slovakiaring:

    1. Lopez
    2. Chilton (me)
    3. Tarquini
    4. Loeb
    5. Monteiro
    6. Bennani
    7. Michelisz
    8. Valente
    9. Huff
    10. Ma
    11. Morbidelli
    12. Coronel
    13. Muller
    14. Thompson
    15. Borkovic
    16. Munnich
    17. Kozlowskiy

    Salzburgring:

    1. Lopez
    2. Muller
    3. Chilton (me)
    4. Loeb
    5. Tarquini
    6. Monteiro
    7. Bennani
    8. Coronel
    9. Valente
    10. Morbidelli
    11. Huff
    12. Ma
    13. Michelisz
    14. Borkovic
    15. Thompson
    16. Kozlowskiy
    17. Munnich

    Fairly realistic but obviously not perfect. At Slovakiaring Muller is well out of position and at Salzburgring you could say Michelisz should be higher but none of this is beyond the realms of possibility. In general it's the Citroens and Hondas to the front with the Chevys and Ladas toward the back. Huff is nearly always the lead Lada and Valente the Lead Chevy which I would expect.

    I know this is only two races so not fully representative but for the most part this is how qualifying looks when I play the WTCC'14 pack. I haven't been back to WTCC'13 in a while so I will run a few races with that too when I get time.
     
  2. its_surridge_90

    its_surridge_90 Member

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    Hmmm, maybe its just my mind playing tricks then, they certainly do seem like fairly realistic results... Perhaps a few more races might show a better average across the board in terms general race/qualifying pace.
     
  3. Rally-RacingIvysaur

    Rally-RacingIvysaur Member

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    Copied from Steam. This would be a nice feature too.
     
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  4. Robert Gerke

    Robert Gerke Member

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    Now after a few yers ago, and a many nice improvments...its TIME
    for more Realistic Features.

    My first wish, give RRE a realistic physical damage. At this time,
    the claim off the Damgae are like (sorry) NFS or GT or Forza.

    We can drive with 200Kmh in a wall, and nothing happens.

    i hope for it. THX
     
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  5. Christian G

    Christian G Topological Agitator Beta tester

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    Generally agree, but have you tried some different cars after the update?
    Cause I found that the logic framerate improvements changed the way some cars react to impacts. F.e. going head on into a wall with the DTM 92 Merc or the TT or the new WTCC cars at about 100 - 110 kph resulted in in an instantly dead engine.
     
  6. Robert Gerke

    Robert Gerke Member

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    Thats right, but we need more finely Damage.
    In this state, it is the claim not worthy!

    e.G. I can with the F2 formula vehicle 200 k/mh ride against each wall and
    no scratch and zero impact. No Suspenstion Damage or Aero Problems.
    Same like WTCC and GT3 Vehicles.

    Thats far away for a realistic Simulation. And we talk about this Feature
    meanwhile 3 Years :-(


    All serious Simulations (AC, "pCars", iRacing, Automobiliostra, rF2) have a
    physical Damage somewhat realistic. But RRE? After 3 Years and many
    wishes, the Devs not talk about this important feature. Why???

    i think its time for this Features!

    At least, we have a Setting: Physical Damage, off, 25%,50%,75%,100%
    and..... And everyone was satisfied

    (this time i feel like 15% Damage, in some parts nearly 0% Damage)
     
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  7. sbtm

    sbtm Well-Known Member

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    sooo. today in a multiplayer race i sled into a wall but not that hard.. but the engine got damage... but I was driving the porsch.. i mean RUF rt12r gt3 and it has rear engine.. :(
     
  8. Robert Gerke

    Robert Gerke Member

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    Just not good graded and implemented, the damage system!

    Exactly what I'm talking, among other things.
     
  9. Christian G

    Christian G Topological Agitator Beta tester

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    Wouldn't recommend crash-testing this particular car for now, it's very sensitive atm for some reason, especially for any impacts even slightly concerning the rear, like side impacts do partly.
     
  10. Fanapryde

    Fanapryde Well-Known Member

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    Do you have damage enabled ?
    If I do that, it's race over...o_O
     
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  11. fischhaltefolie

    fischhaltefolie Well-Known Member

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    Is it possible, to display the current gap to the car in front and behind of you in leaderboards or competitions? Besides this, the distance to the ghost car or the challenged driver would be great, especially on the longer tracks (Nordschleife).
    The static list at the top of the screen isn't that helpful.
    Thanks and cheers.
     
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  12. Cheeseman

    Cheeseman Well-Known Member

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    Not sure whether you had enable the damage.

    I had almost countless races ended instantly with broken engine in Salzburing because I accidentally hit the tire pillar at the chicane. It is actually one of the few games that I could DNF when I do something stupid with the car.
     
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  13. rad

    rad Well-Known Member

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    I have one, small request, that should be rather easy to implement.

    Could you add some more race lengths that we can set in single race? Like 20, 25, 40, 50, 90min? For example WTCC races usually are 20-25min long, DTM race 1 lasts 40min, Formula (RaceRoom) 1 around 90min. I know that they use fixed lap amount, but this would be close enough until you implement that way of setting race distance.

    Actually it would be cool if we could also set distance in km/miles, since there are ingame data about track lengths. Could be useful for running championship or racing in tracks that are not in calendar of particular series.

    And could you enable fuel settings and usage in Practice mode? :)
     
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    Last edited: Apr 16, 2016
  14. James Cook

    James Cook Well-Known Member

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    Just gives us race distance by laps, godammit!

    After all this time. :(
     
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  15. fischhaltefolie

    fischhaltefolie Well-Known Member

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    Yes, eventually wanna do a onelap race with mandatory pitstop!:tearsofjoy:
     
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  16. Montana.BE

    Montana.BE Member

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    Let's see what is missing ..

    - A record lap recording. So much information is available, but it seems that for some reason it is impossible to store your own track record, with a certain car or with any car, on a given track. I mean, come on, that must be possible. Yes, and the hackers then will do their thing and make sure you can illegally update any track record, but the regular enthousiast will be happy to see his own record on a track ... and try to beat it. The fact one has to state this as "an idea", in a simulator, is quite bad.
    - Fuel indicator. Where are they ? When fuel is actually being used, it would be interesting to be able to look at current fuel ? Isnt' it like the ONLY thing you need on a display, next to revs ? Tyre temp would be nice as well.
    - Race positions in replay. It would be nice to have that ...
     
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  17. Montana.BE

    Montana.BE Member

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    Depending on the rules, you would have to do 2 laps anyway, so that you cross the finish line at least once !
    I see that there's some issues with the Nordschleife, cause all cars want to enter the pits in the only one time they pass the pit line. That is, if your race is less than 16 minutes.
     
  18. fischhaltefolie

    fischhaltefolie Well-Known Member

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    Was thinking of something like this.:p
    [​IMG]
     
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  19. Montana.BE

    Montana.BE Member

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    That would surely work, no problem at all
     
  20. Not Lifting Off

    Not Lifting Off Well-Known Member

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    When creating a custom championship with many tracks it would be nice if the track had a little tick next to it so you know if you have selected it or not, also the ability to save a tracklist template would be nice.
     
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