Zhuhai has been released and an update to RaceRoom has been deployed. ➤http://bit.ly/RR_Zhuhai Here is the changelog of this update: Game: Added support for Thrustmaster TS PC Racer in “Advanced Mode” Added support for colored rev LED’s on Fanatec CSL Steering wheel P1 (Xbox & PS4) Game now properly clears the digits shown on the display of Fanatec rims upon closing. Turned off Fanatec’s built-in auto-centering of the wheel. Increased the default steering lock for gamepad users to 13 after feedback that 8 was too low. Cut penalties are now decided by the game when the car has rejoined the track at racing speed, preventing cases where a penalty could sometimes be handed out to a car in an unfair manner. Fixed incident reporting in Multiplayer results that would list all incidents in one and unique lap. Fixed a case where a player could sometimes be handed a penalty upon spawning on the grid for the race start. Fixed a case where "DRS Activated" HUD message could remain stuck on screen when manually shutting DRS off. Fixed a case where player was unable to repair a broken front wing in Formula X-17, US or 2. Fixed a timing issue on tracks like Nordschleife VLN / 24H that would occur when player did an outlap after pitting. AI - Improved fuel calculations for pitstop decisions AI - Improved tyre wear calculations for pit decisions AI - Fixed a wrong AI behavior where it would fail to brake when caught out of fuel AI - Further improvements to their behaviour when cars are on different lines. AI - Improved pitlane entering behaviour on tracks such as Silverstone where AI could be sometimes seen braking in the middle of the track to make it into the pitlane entrance. AI - Various DRS and Push to Pass logic improvements AI - Fixed a case where, on track layouts like Nordschleife VLN, AI could sometimes be seen having trouble avoiding cars coming out of pitlane. AI - Fixed a case where, in a replay, the data display in the cockpit camera would not match what the AI is doing. AI - Fixed so refueling is always allowed in practice / qualifying, no matter the car class, preventing AI’s of classes like DTM being caught running out of fuel on longer sessions AI - Allowed AI to enter pitlane through any entrance if more than one exists (i.e. - VLN / 24H Nordschleife) Reduced the dropping / bouncing that could occur when car is spawning on track Triple Screen - Improvement to the balance between clipping through objects close to camera and flickering of distant textures. VR - Fixed a case where shadows would not render within a certain perimeter around the player. VR - Fixed some window textures not showing transparency when they should VR - Race ending phase no longer shows a moving TV camera Massive update to french localization in both game and portal sides. Sound, Physics & AI: Audi V8 DTM ‘92 - Fixed an issue with rate at which the tires were getting worn BMW M1 Procar - Adjusted AI braking distances Group 5 cars - Adjusted AI braking distances GTO cars - Adjusted AI braking distances Formula RaceRoom X-17 - Fixed engine that could easily overheat and take damage. Formula RaceRoom 2 - Improved AI’s respect for opponents. GTR 3 cars - Fixed engine temperature and damage from overheating. Reduced fuel usage. Porsche 911 GT3 R - Adjusted placement of hood camera in triple screen WTCC 2013, 2014, 2015, 2016 & 2017 - Reduced fuel usage Laguna Seca - Fixed AI cutting through the sand when exiting the pitlane through the turn 1 road. Lausitzring GP - Fixed AI that was always a bit slow on the newly added GP layout Macau - Improved speed at which AI enters pitlane. Road America - Moved starting position for leaderboard challenges further towards the S/F line to avoid getting next lap invalidated when doing a mistake in turn 12. Zandvoort - Improvements to cut rules to prevent getting penalties when exiting pitlane and rejoining track in a wild fashion.