The Assetto Corsa thread

Discussion in 'Off Topic' started by Skybird, Aug 2, 2015.

  1. Dan Speelman

    Dan Speelman Well-Known Member

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    I plan to try a couple things on my end but this is in no way a deal breaker for me. If I gave up on AC for not working as I expected out of the box I would've been done with it for a while now. I bought it when it was updated to 1.2 and the cars were undrivable for me. Brakes would lock and spin the car at 25% and the wheel was overly sensitive even for my old 240 degree logitech momo. I decided to let it sit for a while and when 1.3 came out my problems magically disappeared. Not sure if it was a patch or my settings got refreshed but everything works as expected as far as driving is concerned. Only handling issue I'm having now is with cars like the Escort with lots of wheel rotation and the need for finesse to catch slides which is difficult with with my wheel. I'm looking into an upgrade in the near future.
     
  2. Skybird

    Skybird Well-Known Member

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    As long as not upgraded to stage 3. At stage 3, the beauty turns into a beast.

    But maybe its just my incompetence at driving. :)
     
  3. Mike Demers

    Mike Demers Well-Known Member

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    brake sensitivity is my only remaining "issue" with AC on my g27. Even with the GTEYE spring I have the brake curve setting up around 4.0 to get any sort of brake feel in AC without instant lockup - its the ony sim I have this type of issue with
     
  4. tpw

    tpw Well-Known Member

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    When I had a G27 I used to suffer from overly sensitive brakes in AC that locked up as soon as I even thought about using them. The workaround for me was to make sure that I fully depressed the brake pedal once the car/track had loaded, before starting the the driving session. This seemed allow the game to pick up the full range of the pedal. Things might have changed a bit now though.
     
  5. Stefan Mizzi

    Stefan Mizzi Well-Known Member

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    Thanks guys, was nice reading your feedback. Guess I need to get DP3 and try it for myself this weekend :)
     
  6. gp20

    gp20 Well-Known Member

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    I bought AC and for the first try it was disgusting.

    The ffb of the DFGT does not work correctly. There is a lag between the wheel in the game and the DFGT.
    The sound of the first cars i tried was meh. (laferrari)

    I hope that things will change with better settings.
     
  7. shardshunt

    shardshunt Well-Known Member

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    my dfgt is the same. i find it really hard to catch slides and drift... something im usually really good at and unlike r3e ac gives the user almost no options even if u edit the cfg files. ive had my best luck with turning the ffb almost completely off and using centering spring in the profiler.
     
  8. Yevgeny Lazorenko

    Yevgeny Lazorenko Well-Known Member

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  9. Skybird

    Skybird Well-Known Member

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    On the brake pedal, when springs are too soft in the device, you easily lock the brakes, since oushing the pedal goes too easy. Where software allows, a big dead zone at the beginning of the axis or a huge setting for non-linearity help to address that. I have set mine to 2.8 or even 3.0 (G27). No brake locks since then.

    Shardshunt, sorry to read about your system problems with AC, even more so when you like to do drifting, since AC excels in that. I recommend you ask in the Kunos forum for advise. FFB is a highly subjective factor, some like it strong, others almost set to nill, some filter out many effects they consider irrelevant. But i really must stress that if you cannot drift with your wheel in AC, then it either is a system issue, a wheel issue, or your way of driving. Again, AC should excel in drifting, especially in the dedicated cars, else you have something not working as it should. I think there are wheel setup threads at Kunos somewhere, for the various wheel types. Try!

    gp20, the sounds are different than in Raceroom, and the rest as well, since AC is not Raceroom. I agree that Racerroom sounds better, but compared to it, ANY other sims sounds inferior. AC is a different sim, and so it does things differently. Some it does better, some not as good. Sounds in Ac usually are solid, average, some are very good, a few are terrible. I usually see little reason to complain on its sounds, nor to specifically celebrate them. Sounds are okay, not more, not less. Often, sound quality varies between cockpit and outside perspective or trackside camera.
    On the lag, I cannot help, since I do not have an issue with that, check your system/wheel whether there is a bottleneck somewhere.
    On the driving, its a different, a very different physics engine, and it is other car types being modelled, which SHOULD behave very differently than a max-grip race car. Physics in AC are probably more complex and often more subtle, you also will see a much wider diversity in car behaviours and feelings than in raceroom, transitions betwween car states/attitudes often are slightly smoother, signalling what happens more subtle. Of course, if the wheel is not playing ball, your experience of car behaviour will suffer from that. Both taste and skill and "being-used-to" decide which cars you will like better and which one you like less. Nobody I knows drives them all, everybody has his preferred cars. Just do not make the mistake to expect another title - no matter which one - to mimic the ways Racerooms does things in. If i can easily jump between both sims and drive both sim'S cars without needing to adopt to the change, you can, too. ;)
    Some cars indeed are better modelled, than others. Personally, i would avoid the Elise, for example, and obviously some cars are easier to drive than others. The diversity and difficulty range for easy to hard you will find in aC, is much bigger and wider than in Raceroom'S car park. Expect to see huge differences sooner or later.

    That you need to switch off FFB and go to auto-centering shows clearly that something goes terribly wrong there. Seek technical advise in the Kunos forum.
     
  10. Rella

    Rella Well-Known Member

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    Hi guys, I'm curious if you achieve the same laptimes in AC like in R3E.
    I always drive GetReal w/o traction control and have similar settings in AC. The breaking points and speed feeling seem to be similar but the laptimes in AC are frustratingly slow :rolleyes:. E.g. with GT3 on Spa I lose 6-7 secs.o_O Have to admit in AC car-setup is still default... actually I don't care...just curious.
     
  11. Dan Speelman

    Dan Speelman Well-Known Member

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    I gave the AI another try last night on both race weekend and quick race and they seemed much better and actually finished the race. In both cases I started near the front of the field but there we a couple times the AI got on the inside and managed to pass which was nice to see. I will have to increase the difficulty a little now that I have a baseline but it was nice to have a couple wins after the losing battle with the R3E TTs earlier in the evening. All said, it was a great night of sim racing and a great time for sim racing in general.
    I have noticed the same discrepancies in the lap times between the two sims. Not sure which is closer to reality but I don't care enough to look it up. I'm certainly no physics expert but I feel the AC gt3 cars always feel like they are scrubbing off speed around corners whether they are at the limit or not whereas the R3E cars maintain grip until they are close to or over the limit so they tend to be smoother. Actually I find the R3E gt3 cars handle very similar to the AC gt2 Ferrari on the v6 tire model.
     
  12. Skybird

    Skybird Well-Known Member

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    It depends.

    As you know, some tracks are shared by both sims, also some cars. Now do a comparison.

    Drive the same car in both sims, and see whether they fell the same in both sims. To me, they do not. Its two different simulators, and two different physics models. They CANNOT feel the same. Else they WOULD BE the same.

    On tracks, drive the Nürburgring in Raceroom, and after that drive the one in Assetto. Try to use the same braking and accelerating and speeds and racing line, if you can. Then try Spa, and Brands Hatch.

    I can only see how I see it: the Nürbvurgring in Assetto is VERY different. Not only in vidsible ca,mber and elevation chnages, but also in the way you need to drive it. You can drive the Raceroom version much more careless in turns, than Assetto's. If you carry over the Raceroom way of driving it to Assetto, you will fly off already in the first swings and turns after pitlane.

    But then, you also have hige visible differences in camber at brands Hatch, but for some reasn I find myself driving Assetto's Indy track the same way - careless or not :) - like I drive the track in Raceroom. The cisibkle differences of track modelling at spa, are very small only - and like at Brands with its greater differences, I can drive the Raceroom-Spa like I drive the Spa in Assetto.

    What this illustrates? Most likely htis: there are no simple, linear relations, but a very compleyx interaciton between many different things. FFB, car physics modelling, siom'S pohysics modelling, all interact with the track surface as modelled in the sim, may it be more oir less complex or more orf less closer to reality.

    The differences can serve as a motivation, for players as well as - maybe and hopefully - for the developers. But to that I would leave indeed.

    I just had a thread in Kunos' forum, and somebody pointing out that track times in Assetto match those of the according car on that track in reality. I replied that the same can be claimed about Raceroom, and that they even test it with real world pro driver: these drivers too claim that the driving is not identical but incredibly close to the real thing, and that they use the same reference points for braking and the same racing lines.

    Still, you have those track differences I described above, and I tell you the MP4GT3 in Raceroom and in Assetto feel very differently, are not the same car. And that you can say on almost every car shared by both sims.

    Now tell me - which sim is more "realistic"?

    P.S. Assetto currently has tyre models 5 and 6 - and some very oldie cars maybe even model 4 - is use, and in the past we have seen a change in lap times due to changes in heating models and tyre models as well. Its a thing in flux. Take that into account. 3 months ago they said model 5 is the model to stay with for a long time, and now they already are doing model 6 with the latest cars. :)

    But in general it is true that driving the cars and keeping them under cntrol is a more complex task in Assetto, than in Raceroom - the cars in the latter usually have far more grip, allowing you to push them more aggressively. Until you meet the limit and the transition from stable to less stable happens much faster than in many of AC's cars. I would say that in AC the link between speed and grip leads to a more linear reaction curve, where as in Raceroom it is more non-linear: more stable at first, more snappy at the upper end of the scale. But this differs wildly with the cars you choose in AC. An Audi TT and a RUF Yellowbird are half the galaxy apart.
     
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    Last edited: Dec 17, 2015
  13. Yevgeny Lazorenko

    Yevgeny Lazorenko Well-Known Member

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  14. Jörg Menzel

    Jörg Menzel Member

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  15. 2Lame2Aime

    2Lame2Aime Well-Known Member

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    Since tyre model 5 I'm not able to get my gt3 front tyres over ~75°C anymore. The most time they are at ~65°. Even with driving like a fool and changing setup in a way that should heat the tyres it's not possible for me and so it's like a tank on ice.
     
  16. ::SKRO::

    ::SKRO:: Well-Known Member

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    Gotta say. I was in the mood for reinstalling AC, especially after seeing the video of Brands Hatch GP (R3E... sigh!)

    So, I tried it and... honey badger... what a let down - again
    (Just personal opinions)

    FFB is just... too much. There's always something shaking the wheel... it's like having a non-stop talking colleague while you're trying to focus on an important email you must send out in three minutes. I really didn't like it: I felt I was manning a Fallout 4 minigun instead of a steering wheel.

    Sense of speed is absent. I just can't feel any adrenaline or I don't have that sensation that I might die if I make a mistake.
    Everything looks pretty and quiet...

    Speaking of looking pretty: the graphic is phenomenal, BUT! I prefer way more R3E style where everything is crisp, sharp, and not overly post-processed with bloom and glare... R3E's different art style makes me feel more comfortable and focused, and my eyes are not constantly bashed by all the fx that AC's graphic engine is trying to make me look at. Personal taste, again, but I really think R3E graphic is spot-on

    Sound... mmmh... alright let's skip this point.

    I could only drive for an hour or so but yeah... I've uninstalled it again and with no doubt honestly (not cause I'm one of those users that get mad for no reason and decide to remove everything they don't like from their HDD thinking that they'll send a virtual punishment to the developers... or to the game itself LOL! Simply, I need space...)

    Then I did an AI race on Mid Ohio with the GT2. WHAT A BLAST! Ah.. Yeah, of course it was R3E! :p
     
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  17. James Cook

    James Cook Well-Known Member

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    Agreed.

    People rave about the graphics in Assetto Corsa but I just don't see it myself. The car models - particularly the interiors - are excellent, but I think it falls down in every other area to R3E. The post-processing makes it look awful in my opinion. Turn PP off and the game still looks flat and muddy. R3E has a natural look that I don't think any of the others sims can match. As you said, crisp and sharp with a clean look and vibrant but realistic colour palate. It doesn't need post-processing other than maybe a touch of DOF for replays.

    As for the rest of your post - it pretty much mirrors my thoughts on AC. A fairly good game/sim but not compelling enough for me to invest considerable time in. It still feels like a hot-lapper to me due to it having limited single player value at present. It's a game I get bored of very quickly every time I go back to it. Bland, lifeless, sterile.
     
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  18. Skybird

    Skybird Well-Known Member

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    I am no expert on the tyre and heating model, but the temps displayed currently are the core temps, not the surface temperature of the tyres. I seem to reclal that currently none of the mod apps displays surface tempsa in AC correctly, due to the new chnages with tyre model v5.

    I also seem to recall that Aris epxlained some time ago - for tyre model v5 - that the displayed temps thus will change slowly only and stay relatively stable, but the internally calulated surface temps of the tyres change quite quickly and dynamically.
     
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  19. Skybird

    Skybird Well-Known Member

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    On thge graphics, me too likes the graphics style in R3E somewhat better,however, what I prefer in AC'S way of painting the landscape, is their more natural colour palette. The PP effects are taste, I admit, sometimes it works, sometimes it works less good, it depends a lot on time of day, and place, since sun position has a strong effect.Worst it is when the world looks like on the day of armaggeddon and plenty of ashes seems to be in the air...

    I tend to do my driving at 0800 or 1600 hours - and with 8x time acceleration. That way I get nicely chnaging lightsd and colours, and avoid the high noon and early afternoon hours when AC can white out sometimes. I use mostly light fog, clear, and scattered, sometimes heavy fog and light clouds; medium and heavy clouds I never use, it does not look good. I also reduce skybox refleciton in the graphics ini file from 3.0 to 2.5-2.7

    There are pp and weather mods that by screenshots tell me they look photorealistic. Its just that I do not want to mess with those ini files that much.

    I see your guys' points in your other remarks, even share some of them by tendency, though not to those extremes you voice them in. I tend to enjoy AC for the sake of driving, and do that mostly alone (hotlapping), or in a trackday setup, training with AI cars out there, too. When i feel I want to have a race with the pack, I tend to prefer Raceroom.

    The AI fans over there are quite enthusiastic on the new netcode, however. Take public server racing for what it is: public server racing, but the netcode they all seem to agree is extremely good and stable now: people who had warpings and problems with pings of 200, now report all that gone even with pings of 250, even 300+.

    Empty Box had a video on the latest version today, too, for himself also pointing out how excellent the netcode now is. He also accepted the improved AI. Are things perfect? No. But 1.4 all in all is a step in the right direction, definitely.

    And with the Lotus 25 and the Ford Escort Mk1, Kunos has landed two hits with fanfares and all flags raising, both cars are extremely popular. I must say, after having driven them: rightly so. The Escort is - well, it drives fantastic, very alive, and much fun. Originally a mod that Kunos licensed, if I understood it correctly.
     
    Last edited: Dec 18, 2015
  20. Gerbuho

    Gerbuho Well-Known Member

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    Last night I had one of the best MP races in Brands Hatch. Not a public server of course.