Just a few things to try and help — I run with a index and a 2080ti - because I have to use steamVR - I highly suggest turning on legacy mode (which can be found in steamvr once the app is started or if you dig a bit more). It’s literally the only way I don’t get stutters or ghosting in raceroom. all the newer smoothing and reprojection stuff is terrible for this older directX engine. You will notice all the menus display at ~15fps and stutter as you move your head. Sector 3 is aware of this as they put a refresh limit on those menus. But it’s my experience this is the first key to legacy actually working. The new time of day accelerator kills VR. I only play in VR and I’m a person who needs high fps as micro second feedbacks are important to fast/consistent lap times in my opinion. I’ve put my index at 80hz to help as 90fps while at the back of the pack would cause stutters. There are a few tracks that basically I have to avoid - Sonoma along the straights stutters no matter what I do. One of the Chinese tracks is the same (I don’t know the name because i don't ever drive it due this). obviously shadows low/lowest is mandatory as is reflections being low. I’m much lower in my SS than I use to be to keep stutters away - I’m at ~140% and have AAx4. Contact shadows reduced to ~6. Hope this helps a bit.
Just went through the SteamVR menus and can't find the legacy mode option either. I remember i saw it in the old UI, but i've never tried it.
There is more than 1 way to access it - and I cannot access my computer or I would be more specific - BUT once the game is running - go into steamVR - click on the video tab on the left - then towards the bottom there is some sort of option box - if you open this you can access legacy mode. For more than 9 months I would revert steamVR back to a much older version. The latest one forcing reprojection without jumping through hoops (opening up a second monitor screen and hitting a hot key to actually turn it off). SteamVR is junk sadly.. They want it to work on the lowest of systems and frame rate isn't important to them - so they've catered to this. Found this link online https://content.invisioncic.com/n28..._fix.png.752354f8e302d96d16e1f6d5596bcbe0.png
Found it, thanks! Looks like it only works in the per application settings, not in the general SteamVR settings. Won't be able to test today whether it improves the performance or not, but i hope i can do that tomorrow.
Raceroom is not made for VR, it's a wonder we can use it with VR in DX9. Hope they switch to DX11 some day.
WMR - Ryzen 7 2700x - 5700xt-32G DDR4 3000mhrtzwhatevers Sheds and trees, sheds and trees. These are killing FPS in VR; even at their lowest settings. Cockpits don't help (open wheelers have an easier time) and HUD elements. CPU overclocked to 4.3GHz and only on the lowest settings, and with Steamvr SS reduce to 60% is the CPU able to mostly process this game's engine. I'm no coder or Dev, but are they not able to change the assets (trees and sheds) to something simplier? When I'm driving, it's enough surely to have something kinda tree-like, without much detail, in the background? The trees in AMS2 seem to be a lot softer and with fewer details then here, and that seems to work fine, and yes I ackowledge that they're different games and different engines but can it be that hard to use less 'detailed' background assets?
To make it short: It worked! It really was that stupid SteamVR software! I went to the per application settings, enabled that legacy mode/disabled reprojection and i'm back to my original 80 fps with the Rift S. Big thanks, i can finally play RaceRoom again! Did some laps on Zhejiang with 20 TCR cars (just some tiny stutter with ASW disabled, but totally playable), some hotlaps on Bilster Berg in the 934 RSR (no stutter at all) and a short race with 30 NSU TTS on Macau (also not a single stutter!). And i always thought it was that december update for RaceRoom ... guess it never was the issue. It was SteamVR all the time!
@Neawoulf could be even better without steamvr. Use open composite instead. I never saw a racing sim running that smooth in VR as R3E.
I thought i have tried that, but maybe i didn't for some reason? I remember trying Open Composite in some games, but not sure RaceRoom was one of them.
Sorry to say but then you probably haven't tried all the other sims out there in VR. Raceroom has the worst performance of them all tbh (because of DX9 obviously), only ACC comes close regarding bad performance. All the other sims with VR (AC, Iracing, RF2, AMS2, PCars 2) run fine on my system in medium to high settings. It's a shame and I'd love to run Raceroom more often because of the great content but when I see the bad performance it becomes difficult. I'm using opencomposite btw. Edit: I see that you also have a really good CPU, that probably helps with the fps.
I've tried Rfactor2, AC, ACC and iRacing. Yes, when I look back correctly, it looks a bit other. Sorry, for my wrong posting before. Rfactor was worse AC with CM and Sol was good Iracing is very good R3E is good but only with shadows off (lowest looks awful) and reflections on lowest ACC is a shame in VR, this is what I would call a joke. But: Could be that I have to fiddle a bit around and than it looks proper. I hint in this direction would be nice. Nevertheless: The tipp withOpenComposite is gold Again sorry for my statement above. And yes: The new processor helped much
So, Index users out there: You got great results by using the "legacy" Motion Smoothing? That's funny, if I activate that feature, everything stutters like I would have only 1-2 fps. Super Sampling (global) is set to 100 %, Super Sampling (RaceRoom) is set to 120 % (equals 120 % in total).
I, for one, am using motion smoothing, but not the legacy mode. It runs ok with the recommended settings, SS set to 130%.
The SteamVR settings option you mentioned is not present here. Further the open composite way per game doesn't work either here. Tried it with both the 32 n 64bit with or without the"-vr" starting parameter.. SteamVR runs.. a pity edit: win10 won't execute the OpenComosite.exe with a warning
No need for an opencomposite.exe. It’s only two files copied to the directory. Please re-read the instructions.
@ Neawoulf, Great and Thanks Mate @FormelLMS , that's what i've done - an 'openvr_api.dll and an 'opencomposite.ini' and neither 32bit nor 64bit version stops SteamVR from running