Without assistance? You are talking about get real? The profiles I set up have been made for get real. Even the default 360 profile provides great control with lowest possible driving assists.
Okay. Then I got it. What controller are you using? Edit: I found your request for a xbox one gamepad profile, so my question is obsolete.
Try my profile (on page 9 in this thread) and tell me if it works for you. You have to get used to the controller's very sensitive mini sticks and triggers, but, if you manage this, the controller feels great in R3E. I can maybe help you when finetuning these settings to your special needs. And, of course, there is no need of using driving assists in addition to the ones automatically included in some car classes.
When I try to use the XBox 360 profile, it let's me map the controls of my XBox One Elite controller to this and all seems to work in the controller configuration (i.e. it shows it's responding to the steering, throttle and brake axis), but when I try to race, it says its missing a device for the profile i.e. an XBox 360 controller! How can I get around this and make it realise I only want to use an XBox One controller (which it does seem to recognise is present) and remove the requirement for this profile to use an XBox 360 controller? Thanks
You have to map every single button marked as disconnected to the xbone controller or delete this assignment if you don't need it. As long as there are buttons mapped to a missing controller, the game will tell you about that. So, check all functions in every sub menu and clear or reassign all disconnected buttons.
Argh - I don't know exactly what I did, but think I may have accidentally removed the controller profile for the XBOX 360 controller and I can't get it to show up in game again (this was before I had a chance to try to change all the controller assignments, so it's not to do with that). I've tried uninstalling the game and everything in C:\Users\me\Documents\My Games\SimBin\RaceRoom Racing Experience\UserData then reinstalling, but I'm still not seeing the controler profile for the XBox 360 controller in-game again, even when I've edited device_statistics.xml like this: <!-- Index:5 --> <key type="uint32">42861662</key> <custom> <custom type="uint32">42861662</custom> <custom type="string"><![CDATA[XBOX 360 Controller]]></custom> <custom type="bool">true</custom> <custom type="bool">true</custom> </custom> Is there any way I can make this profile display again? At the moment the only profile showing is for keyboard, even with my XBox Controller plugged-in. It really is shocking that no proper profile for the XBox One controller is available in this game yet, come on, it's 2016!
What's going on over here? What are you trying to do exactly, force your xbone pad to work? With your pad connected, chose the default keyboard profile, go to primary options and double click any setting and assign that to a button on your pad. By doing so it should create a new profile, in which you can now assign all the buttons and functions you like. And what Paradox mentioned is important, you have to clear or rebind any settings that say disconnected, otherwise those are likely to cause problems.
Aha! Okay, I've managed to edit the keyboard profile and created a custom one and this seems to work! Thank you! Only problem is that I can't seem to steer enough to get around the tight corner in the pit lane when practicing on the track I tried, even when going very slowly - the car always ends up on the grass because it's not possible to steer tight enough! I'm using the settings Paradox Agi provided on page 9, and steering lock is set to 8. BTW I only got my gaming laptop back from repairs recently, so it's only now I'm having a chance to test this all out.
That's way too low. 13 is the default value, which works alright. Maybe have another look at this: https://forum.sector3studios.com/index.php?threads/xbox-one-controller-–-no-force-feedback-vibration.3580/#post-56664 Which track are we talking about? But it should work with the default lock, does for me, even at Macau hairpin.
Okay, thanks, I'll give that ago this evening. Can this be set globally or do you have to set this every time you race? Can't remember the track, was one of the ADAC GT Masters 2014 ones with a very tight bend exiting the pit lane
Weird, I'm pretty sure it was set to 9 before I changed anything! Once set for a car, is this then remembered between sessions/races? BTW what functions are useful to map to the controller? I currently have just these set up: Left Thumbstick: Steer left/right Right Analog Trigger: Throttle Left Analog Trigger: Brake Lower (furthest) Right Paddle (which mirrors one of the top buttons): Gear Shift Down Upper (nearest) Right Paddle (also mirrors one of the top buttons): Gear Shift Up Right Thumbstick: Look left/right/behind Left Shoulder Button: Cycle views Right Shoulder Button: Unassigned - but think would like to assign this to something that would return me to cockpit view with on click, if possible(?), or maybe I should use the Right Thumbstick click for that So I probably have 2-3 buttons currently unassigned. What else is most useful to have mapped on the controller? e.g. Pause / DRS / Toggle Mirrors / Pit Stop Request?
Okay with steering lock set to 13 and Paradox Ali's settings for CBox One controller the cars seems drive-able, though I think it's going to be a while before I can make it round one lap without going off! BTW do I think I should I go straight to "Get Real" to avoid picking up bad habits, or start with "Amateur" difficulty? I'm driving GTR3 cars (well. ADAC GT masters 2014), if it makes any differences. I'm spinning off a lot, but I guess that will get better with practice, though it's hard initially to know how fast I should be going on each section of track...
Even on Get Real the GT3 cars (excluding 2013 ADAC) all have ABS and you can select the amount of traction control you want in the setup so they should be the easiest to drive with a controller.