Discussion in 'Off Topic' started by HomieFFM, May 31, 2018.
Actually it's 0.6.5 now..
Bang! Bang! Bang! Flying hammers! 0.6.5 released
I'm holding out until the release version before doing too much on this one, but if anyone has any ongoing reports of the AI's competence I'm all ears...
Plenty of Raceroom and Dirt Rally 2 to enjoy before 1.0 for me.
I've only raced at Nurburgring, but i tried it today and the AI was outstanding. No more slow downs in turn 1. No more early braking. I had to turn down the AI level to 85% from 90% and the aggression I left at 80. Really good battles.
I saw two cars spin out during the 15 minute race. The lead car and I battled for two laps. At one point he tried a dive bomb. I hit the brakes harder and he flew past going wide, got loose and I dove back underneath. Felt amazing.
Not sure it's the very best AI, but it is now very good.
Yeah AI behaviour got much better with 0.6.4 imho.
Have not yet tested it with the latest 0.6.x builds, just 0.6.0 and 0.6.1 AI is solid, usually reliably avoiding player, but more pacifist like the AI in RR. Think of it as RR's AI, but less eager to start a fight and less competent to really defend a psoition to to immediately counter-attack if it got overtaken. Taken for itself its a good AI, though still slowing down (in early 0.6 versions) when player slows down, and RR's AI being the genre benchmark anyway.
Will test 0.6.5 this afternoon.
Meanwhile, Raceroom version number:
Those saying that during the various 0.6 versions the aI advanced, seem to be right. I just did three races, and had some hilariously fun close quarter combat with the AI, including doorhandle-exchanges, bumper kisses, and quick attack - counter attack - re-attack position changes in groupos of two, three and four cars. I'm very much pleased. I still think RR's AI edges out the ACC-AI, but ACC is in hot pursuit - and very close.
Sounds promising. Just another reason to look forward if my holiday trip is finished in 10 days
Why it is not possible to select the Nissan for a single race weekend?
In VR it is still not as fun as RRE andPcars 2
Have to take my previous misgivings off ACC's visuals back now, fired it up over the weekend and it looked way, way better than previously, just gonna moan about the AI now, battered me a fair bit in several short races. Not done many hours, so are they as aggressive as this normally? Apart from the AI have to say rather an enjoyable experience.
Note that there are two sliders: AI skill, and AI aggression. I said often that to me the AI in Raceroom has more bite than the AI in AC or ACC, it is reliable, has SA, but is too pacifistic, too perfect for my taste. The drivers are superhuman in catching their cars after critical driving situations.
Its a good AI, maybe even better than the one in AC, but Raceroom's AI to me remains to be "das Maß aller AI-Dinge".
I use to have AI aggression at levels between 85 and 90. With higher values I have them bumping into me a bit too enthusiastically, too often.
Had 'em on 90, need more time on track, alas not going to happen any time soon. Waiting on surgery, waiting having a very loose meaning over here, could be 3 months, 3 years or 3 decades. On a very restricted driving schedule, what little I can do I'm trying to save up for, hopefully later in the week and the Group C releases, as well as the 964 but feeling rather lucky to be a Sim racing fan at the moment, some truly great Sims being created by some talented developers, good times!
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