RaceRoom Patchnotes Thread

Discussion in 'News & Announcements' started by Sector3, Feb 14, 2015.

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  1. J-F Chardon

    J-F Chardon Sector3 Producer Developer

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    16-03-2018

    Because it wouldn't be a proper patch without a
    Hotfix
    the day after

    Game:
    • Fixed a game crash occuring in 64-bit with MMOS Direct Drive Wheels.
     
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  2. J-F Chardon

    J-F Chardon Sector3 Producer Developer

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    20-03-2018

    Hotfix (no download required)

    Sound, Physics & AI:

    • Porsche 911 GT3 R - Fixed the extra 15 BHP the car had since the 15th March patch. Wiped all leaderboard entries submitted with this car while it was OP.
     
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  3. J-F Chardon

    J-F Chardon Sector3 Producer Developer

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    13-04-2018
    This server-side update deployed the following tweaks to car physics:

    • Audi TT cup - suspension and handling tweaks, modified the default setup to have front toe out and a softer front anti-roll bar.
    • Formula RaceRoom U.S. - Fixed an issue where the car would sometimes miss gearshifts by reducing drivetrain elasticity, also tweaked the torque curve and modified the turbo boost.
    • GTR 3 car class - BOP adjustments based on performances recorded since last adjusts. Tweaks to standing start launch logic so starting abilities are equalized for all the cars. Reduced drivetrain elasticity of all cars.
    • Porsche Cayman Clubsport - suspension tweaks and reduced drivetrain elasticity.
     
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    Last edited: Apr 13, 2018
  4. J-F Chardon

    J-F Chardon Sector3 Producer Developer

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    19-04-2018

    Deployed content for upcoming competitions.

    Game:
    • GTR 3 car class - Pitstop actions now take a longer time.
     
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  5. J-F Chardon

    J-F Chardon Sector3 Producer Developer

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    20-04-2018
    Server side update

    Sound, Physics & AI:
    • Fixed the Plasa's 134 Judd from Hillclimb Icons that had a broken gearbox
     
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  6. J-F Chardon

    J-F Chardon Sector3 Producer Developer

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    03-05-2018
    In preparation for the opening race of the Mercedes‐AMG Motorsport eRacing Competition, we have updated the game client with the following changes:



    Game:
    • Spectator mode: Fixed an issue where the race start countdown lights would show at the end of a race and remain visible in the second race session.
    Art:
    • All DTM cars from 2013 to 2016 now have 360 degrees driver animations
    • Audi RS 3 LMS - esport livery updated
    • Imola - Pitlane limit is now properly set to 80 kph
    • Porsche 911 GT3 R - Fixed an issue with the car receiving engine damage from a frontal impact.
    • Sachsenring - Updated with new pitwall sponsor, slight camber adjustments, and a surface review.
    • Sepang - Fixed a hole in the ground where cars could sometimes get stuck.
    • Spa-Francorchamps - Reviewed track surface between Les Combes and the chicane.
    • Volvo S60 WTCC - Fixed an issue where driver was seen clipping through his seat from external cameras.
    • Zakspeed Capri - Attempt to fix an issue where the tail lights would not be rendered with transparency on a ghosted car on certain configurations.
    • Zhuhai - Performance optimizations
     
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    Last edited: May 4, 2018
  7. J-F Chardon

    J-F Chardon Sector3 Producer Developer

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    08-05/2018

    0.3.0.6402

    Client BuildId = 2754520
    Dedi BuildId = 2754546

    Game:
    • Pitstop menu now automatically confirms the requested changes upon entering the pitlane.
    • Added an input meter graph showing steering and pedals axes and a keybinding to toggle it on/off from the HUD. It was made to also be working in replays and render no matter the camera. Position and scale of this new HUD element are up to user’s preferences through hud_options.xml. Default has been aligned with FFB meter.
    • Added a “Fixed Setup” option to dedicated servers. When enabled, players are only allowed to modify the fuel and the brake pressure.
    • Added support for upcoming “Fixed Setup” time attack competitions.
    • Cockpit steering animation setting now has an extra option to render the steering wheel in a static position. Useful for cars featuring a data display on the steering wheel (ie. BMW M235i Racing or Formula cars)
    • Added more data to Dedicated server results .json: StartPosition, StartPositionInClass were added to Session. Sector Times, PositionInClass and a boolean stating if the lap was valid or not were added to Lap.
    • Updated to libcef 3.3282.1742 / Chromium 64.0.3282.119. Should help with certain crash reports and users reporting black screens.
    • Game now waits a full minute for http requests and ghost uploads after some users reported failed upload of leaderboard entries.
    • Changed so laps completed, invalid laps & best lap time statistics are not sent to the backend if cut track rules are disabled.
    • Changed so driving at high speed on grass (ie: on the side of a straight) now triggers a yellow flag event.
    • Changed so a car causing a yellow flag event is allowed to overtake other cars inside the yellow zone.
    • Fixed LED’s of the Fanatec CSL Elite that were lighting up by group of 3 instead of 1 by 1.
    • Fixed a bounce of the vehicle that could be observed with certain cars upon spawning on track.
    • Fixed a case where some users would still receive penalties upon spawning on the starting grid.
    • AI - Fixed a reported game crash related to DRS / PTP zones.
    • AI - Fixed a case where AI would sometimes be caught pitting before the pitlane opened.
    • AI - Added some variations to their tyre management to increase pitstop strategy differences.
    • VR - Added a loop for VR initialization so it tries 3 times before returning failure. In case it's just a temporary error.
    • VR - Fixed an issue where some system chat messages could not be seen (such as “user has joined the server” messages)
    • VR - Fixed a reported game crash
    • VR - Fixed an issue where the head position would move erratically when transiting to another racing session.
    • Tweaks to the revlimiter code to get more of a dogtooth effect in the rpm.
    • Tweaks to pitlane speed limiter to reduce some bouncing over the speed limit in certain cars. Just like in a real car, it is recommended to not apply full throttle while on limiter.
    • Tweaks to the slow-down penalty messages to make it more explicit that the user has to give up a certain time advantage.

    Sounds, cameras, physics & AI:
    • All Tracks - Tweaked AI pace in qualifying versus race
    • Audi RS 3 LMS - Triple screen cockpit camera is now properly positioned
    • Formula RaceRoom 2 - Tweaks to AI braking ability to better match player’s
    • Formula RaceRoom U.S. - Sound adjustments to the idle and low revs
    • Mistral M530 - Improvements to cockpit sounds
    • Nordschleife - Fixed AI scraping the apex guardrail during a race start on the Nordschleife layout
    • RedBull Ring - Tweaks to cut corridors
    • Sachsenring - Tweaks to cut corridors
    • Silverstone - Fixed AI braking in an unsafe manner to enter the pitlane
     
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    Last edited: May 8, 2018
  8. J-F Chardon

    J-F Chardon Sector3 Producer Developer

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    31-05-2018

    Client version = 0.3.0.6406
    Client BuildID = 2821569
    Dedi version = 42.0.665
    Dedi BuildID = 2821571


    Game:
    • FFB - No longer sends Jolt effects on extreme forces, which caused strong effects being felt when the car was bottoming out.
    • FFB - Fixed various reported issues with Direct Drive wheels
    • FFB - An issue was spotted with the effect creation for Fanatec devices. While this is being investigated on Fanatec side, a workaround has been introduced, solving the ffb loss, framerate and freezes issues reported when resetting FFB or loading multiple game sessions.
    • Input meter - Fixed an issue where the meter would render before a racing session started.
    • Fixed an issue where cockpit gauges would sometimes be showing wrong values when coming back from an instant replay (spotted in the Zakspeed Capri)

    Content
    • Mid-Ohio - Fixed a cut track detection when driving near the pitlane entrance in the last two turns.
    • Laguna Seca - Fixed wrong pitlane speed limit
    • Sepang - Fixed some minor texture flickering on the back of the pit building
     
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  9. J-F Chardon

    J-F Chardon Sector3 Producer Developer

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    Today we're mostly preparing RaceRoom for upcoming competitions and content releases.
    Stay tuned for more information regarding those!

    Update details:
    Download size = 934.3 MB
    Client version = 0.3.0.6408
    Client BuildID = 2878085
    Dedi version = 43.0.675
    Dedi BuildID = 2878124


    Game:
    • Fixed a pitstop exploit where a player could turn on ignition and engine back on much earlier than normal by stopping at the spot with the engine already turned off.
    • Fixed an issue in multiplayer where the player could end up having only 1 lap to perform in the race session. This was spotted on certain systems only.
    • Fixed an FFB initialization on the "Championship progress saved" message.

    Content
    • Moscow - Modified track side banners in preparation for the Porsche virtual series.
    • KTM X-Bow RR - New livery #8 was added to store
    • Nuerburgring GP - Updated pitwall with latest Porsche hashtag, new Ravenol sign, new tarmac patches, fixed curbs shapes at the Schumacher esses as well as other various fixes and tweaks.
    • Lausitzring GP - Fixed HUD track map that was still using simple visuals.
     
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  10. J-F Chardon

    J-F Chardon Sector3 Producer Developer

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    • AMG-Mercedes C-Klasse DTM 1995 Is now available in the dedicated server tool. Apologies for the delay.
     
  11. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,332 / 0
    11-07-2018

    Update details:
    Download size = 4.3 GB
    Client version = 0.3.0.6411
    Client BuildID = 2936158
    Dedi version = 44.0.684
    Dedi BuildID = 2936171


    Game:
    • Added a Volume slider in Sound Options for Brake Squeal volume.
    • Skidmarks left on the track are no longer a fixed width but instead match the size of the tyre that suffered for it.
    • Reduced the floating above ground of the skidmark decals when seen from a low angle camera.
    • Underbody scraping sounds are now played in replay sessions. Also adjusted volume and fade for them.
    • FFB Multiplier in Car Setup menu now allows to go up to 10.0 (was 5.0)
    • Autoclutch assist is now forced ON when H-Pattern option is enabled but no direct gear buttons are mapped.
    • Modifications to Clutch and H-pattern cars logic, making it required to lift throttle in order to upshift.
    • Fixed mini data display in HUD that was using a slightly different logic for rev warnings.
    • Fixed a game crash reported upon exiting certain replay sessions
    • Fixed Input Meter HUD tool that would wrongly appear at the beginning of a race session.
    • Fixed a lack of shift backfires when watching replays and on remote cars in multiplayer
    • Fixed so skidmarks left on tarmac are now properly erased when restarting a session or rewinding a replay.
    • Fixed an issue reported with replays or ghosts failing to save if a folder did not exist.

    Sounds
    • 350 new gearshift / backfire / shift backfire samples were added.
    • Various modifications to the backfire patterns and speed.
    • Adjusted the hearing distance for gearshifts, backfires and shift backfires
    • All cars - Brake squeal sounds improved. Better pressure versus volume fading, hearing distance adjusted for external cameras. Pitch adjusted to match recent recordings.
    • BMW M1 Procar - Coast transmission volume adjusted in cockpit
    • BMW M3 DTM 2013 - Transmission volume adjusted in cockpit
    • BMW M4 DTM 2014/2015- Transmission volume adjusted in cockpit
    • Chevrolet Camaro GT3 - Main volume increased in cockpit. Transmission volume adjusted. Transmission pitch adjusted for both cockpit and external sounds.
    • Chevrolet Corvette Z06 GT3 - Coast and Throttle volume balance adjusted
    • Mercedes AMG C-Coupe DTM 2014 - Transmission volume adjusted in cockpit
    • Mercedes 190 DTM 92 - Transmission volume adjusted in cockpit
    • Mistral M530 - Transmission volume adjusted in cockpit
    • Nissan GTR GT3 - Engine volume increased. Rev blend improvements. Transmission sound in cockpit adjusted.
    • Nissan 300ZX - Transmission volume adjusted in cockpit
    • Nissan GTR R32 - Transmission volume adjusted in cockpit
    • Opel Omega DTM 92 - Transmission volume adjusted in cockpit
    • Formula RaceRoom X-17 - New traction control external sounds
    • Formula RaceRoom 2 - New traction control external sounds
    • Formula RaceRoom Junior - Transmission volume adjusted in cockpit
    • Ruf CTR3 - New sound recordings to match the GTR 1 specs.
    • Saleen S7R - Rev blending improved for external sounds
    • Volvo 240 Turbo - Transmission volume adjusted in cockpit

    Physics
    • Pagani Zonda R - Physics upgraded. Moved to a single-make cup car class.
    • Saleen S7R - Physics upgraded
    • Ruf CTR3 - Physics upgraded, BOP for GTR1 car class
    • Koenigsegg CCGT - Physics upgraded, BOP for GTR1 car class
    • Gumpert Apollo - Physics upgraded, BOP for GTR1 car class
    • Ford GT1 - Physics upgraded
    • Formula RaceRoom Junior - Physics upgraded
    • All H-pattern cars - Shifting modifications to match the new clutch code implementation
    • Swapped the performance index of the Audi TT cup and the Formula RaceRoom Junior

    Art
    • Ruf RT12R (GTR2 and GTR3) - Updated rev light logic
    • Ruf CTR3 - Upgraded to a new data display
    • Paul Ricard - Track resurfaced for bumps, swapped old 2D audience, added normal map to guardrail.
    • Ford GT1 - Some dimension tweaks
    • Mercedes DTM 2015 - #6 (Wickens) showed a wrong cockpit numberplate.
    • Saleen S7R - Fixed headlights and brake lights that were not working after a recent update
     
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    Last edited: Jul 11, 2018
  12. J-F Chardon

    J-F Chardon Sector3 Producer Developer

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    Jan 15, 2015
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    12-07-2018

    Update details:

    Download size = 90 MB
    Client version = 0.3.0.6412
    Client BuildID = 2939416



    Sounds
    • Porsche 911 GT3 R : New external sounds.
     
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  13. J-F Chardon

    J-F Chardon Sector3 Producer Developer

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    15-07-2018

    Update of Steam app settings

    • Added two launch options for Steam VR mode. This has the same effect as starting the game with " -vr ". The game will use the Super Sampling setting defined by the user in Steam VR.
     
  14. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,332 / 0
    18-07-2018


    Update details:
    Download size = around 1,5 GB
    Client version = 0.3.0.6414
    Client BuildID = 2954930



    Game:
    • Fixed a false positive detection of a clock-hack on Nordschleife (with the Nordschleife layout) that was resulting in the first lap started right after loading would always be invalidated.


    Art
    • Brands Hatch - Fixed some extreme bumps, swapped old 2D spectators, small AO tweaks.
    • Sonoma - Fixed an issue where "Long" layout would trigger an off-track incident point event in turn 7 when running a bit wide but still on-track.
    • Falkenberg - Fixed an issue where player could be considered as having entered the pitlane by driving too close to the pit entry. Pitlane entrance has been moved further back.
    • Motegi - Fixed a tyrewall that had no collision and could be driven through on the start/finish straight.
     
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  15. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,332 / 0
    15-08-2018

    Update details:
    Download size = 634 MB
    Client version = 0.3.0.6416
    Client BuildID = 3033701
    Dedi version = 45.0.695
    Dedi BuildID = 3033704


    Content:
    • Alfa Romeo Giulietta TCR
    • Audi RS 3 LMS
    • Honda Civic TCR
    • Hyundai i30 N TCR
    • Peugeot 308 TCR
    • Seat Cupra TCR
    • Volkswagen Golf GTI TCR

    Game:
    • Added "Launch Control" key mapping. WTCR cars are currently the only cars featuring it.
     
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  16. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,332 / 0
    23-08-2018

    Update details:
    Download size = ca 235 MB
    Client version = 0.3.0.6417
    Client BuildID = 3056970




    WTCR 2018 - Balance of Performance
    • Alfa Romeo Giulietta TCR - Reduced ballast weight
    • Audi RS 3 LMS - Reduced ballast weight
    • Cupra TCR - Reduced ballast weight
    • Honda Civic TCR - No change
    • Hyundai i30 N TCR - Reduced ballast weight
    • Peugeot 308 TCR - Reduced ballast weight
    • Volkswagen Golf GTI TCR - Reduced ballast weight

    Sounds
    • Volkswagen Golf GTI TCR - increased cockpit coast volume and external gearshifts volume

    Art:
    • Added the remaining suits and helmets textures to all WTCR cars
    • Alfa Romeo Giulietta TCR - Various tweaks to the cockpit, attached the window net a bit higher, fixed over-reflective objects in the cockpit.
    • Cupra TCR - Fixed over-reflective objects in the cockpit. Added missing logo on the flanks of car #66.
    • Honda Civic TCR - Data display modified to MoTec C127 (Black), fixed over-reflective objects in the cockpit.
    • Hyundai i30 N TCR - "H" logo now sits on the upper radiator grid. Shift lights in the cockpit are now better adjusted.
    • Volkswagen Golf GTI TCR - Tweak to the position of the driver's fingers
     
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  17. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,332 / 0
    Update details:
    Download size = 201.9 MB
    Client version = 0.3.0.6424
    Client BuildID = 3241815
    Dedi version = 46.0.733
    Dedi BuildID = 3241888



    Game
    • Player can now serve a slowdown penalty anywhere and will not be forcefully slowed down. The time illegally gained has to be given back within 60 seconds. Failing to comply will result in a drive-through penalty.
    • Cars serving a slowdown penalty are no longer ghosted.
    • Slowdown penalties are now displayed as part of the flag HUD element.
    • Sorted the controller assignments by categories in Controls settings menu.
    • Removed "Clutch Biting Point" from Advanced Controller settings, as it is no longer used.
    • Adaptive AI logic now ignores laps that are clearly slower than player's known pace. Any lap slower by at least 3% compared to player's average laptime in a given race session is now ignored.
    • Improved network communications in cases of extreme saturation. Should solve some timing issues spotted by players who are hosting a multiplayer race, racing themselves and also streaming in HD on the same computer.
    • Some performance improvements for situations where many cars are leaving skidmarks on the track.
    • Added key bindings allowing to move the cockpit camera perspective horizontally. This allows for setups with very large screens where the player isn't sitting exactly in the center of the display. This setting is remembered per car.
    • VR - Improved readability of the various HUD elements
    • VR - Mirror to screen option is now remembered between two game startups.
    • Fixed HUD messages not dealing with UTF-8 (accentuated characters will no longer be missing).
    • Chat font color is now a tiny bit darker yellow for better readability.
    • Fixed a HUD overlay showing up when switching between cars in a replay.
    • Fixed an exploit where players would leave the pitlane in the opposite direction and be allowed to cut corners after completing 2 laps.
    • Fixed the centering of the mouse cursor when driving with the mouse as a controller.
    • Fixed success ballasts not being properly transferred or applied between two championship races.
    • Fixed a live timing issue during a race start on the VLN and 24H layouts.
    • Fixed input meter being visible while flying around in free camera
    • Fixed a failure to start the executable if installed inside a folder structure that has a \Game\ folder inside it.
    • Fixed various reported game crashes

    Content
    • Audi RS 3 LMS - Updated the steering wheel to the 2018 version.
    • Various small visual fixes on WTCR cars
     
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    Last edited: Oct 24, 2018
  18. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,332 / 0
    Update details:
    Download size = circa 2.8 GB
    Client version = 0.3.0.6514
    Client BuildID = 3346300
    Dedi version = 47.0.764
    Dedi BuildID = 3346554

    Note : All leaderboard entries were reset for this update.

    Content
    • Added GTR4 car class with KTM GT4, Lotus Evora GT4 and Porsche Cayman MR
    • Added the full grid of the Cayman Trophy by Manthey Racing for the Porsche Cayman Clubsport GT4
    • Added a GT2 version of the P4/5 Competizione

    Game
    • Reworked our approach towards driving assists. In Single Player events, the player can now fully customize which assists are enabled and at what level. The assists available in multiplayer sessions will depend on the settings defined by the host. Competitions and leaderboards will still offer the familiar “novice”, “amateur” and “get real” options, enforcing equality in such competitive environments.
    • Dedicated server : Interface reworked for easier server management. Added settings for the driving assist, either enforcing specified assists levels or allowing connected players to freely pick and choose.
    • Dedicated server : Qualifying session timer is now frozen while the server is empty if there is no practice session and the “freeze session if empty” option is enabled.
    • Reworked the Multiplayer lobby page to better present servers overall. More filters are now available to narrow down a search we also added the required information regarding which assists are allowed or enforced for each server.
    • Introducing additional assists : ESP and Countersteer assistance.
    • Reworked the Assisted Braking to become more targeted towards not missing the braking points. Useful when learning a new track.
    • Implemented a weight ballast system for assists that do not naturally make the car slower.
    • Further tweaks to Slowdown penalties
    • Added Look to Apex, Pitch camera lag and Roll camera lag sliders to options menu.
    • Reorganized the option menus for easier navigation.
    • Added a menu option to toggle the saving of replay files
    • Lowered default volume values for Roadfeel and Suspension Squeak sound effects
    • Cockpit camera now has some movement from G-forces by default.
    • Car selection menu no longer shows cars in order of their release dates but alphabetically.
    • Further improvements to serving of Slowdown penalties after all the great feedback from the last update.
    • In a Multiplayer session with “Wrecker Prevention” option enabled, a player sitting idle on the track without accelerating will be presented with a message asking “Are you still there?” and to press Throttle to confirm. Failure to comply will result in being brought back to the garage.
    • Reduced the distance at which the green flag is presented after passing a yellow flag incident.
    • DRS in a multiclass race will no longer become available from following a car having a different performance index.
    • AI no longer defends its position in the first turn of an s-curve
    • AI now makes better defensive decisions based on the type of corner ahead.
    • AI no longer goes defensive on the first lap of a race if there is a car in front.
    • AI should now respect a bit more distance to opponent cars
    • VR - Improved framerate on loading screens

    Physics / Sounds / AI / Cameras
    • All non sequential cars: Reworked the entire H-pattern gearbox and clutch management.
    • Introducing downshift blip on gearshifts when clutch is set to automatic
    • Turbo spooling now drops more accurately on gearshifts
    • Tyre and brake disk temperatures are now pre-heated to their optimal temperatures when performing a rolling start (time attack, rolling start qualifying, race rolling starts)
    • Damage sensitivity tweaks for all cars
    • Added stone chips samples to replays
    • Added specific pitstop timers for GTR1 and GTR2 car classes
    • Changing a damaged front nose of the Formula RaceRoom X-17 no longer takes 30 seconds.
    • Audi R8 LMS - Improved behaviour when biting curbs
    • BMW M6 GT3 - Improved corner entry behaviour
    • Formula RaceRoom 3 - Improved base setup. Improved AI standing starts. Fuel tank now lasts 15 laps around Macau.
    • Formula RaceRoom U.S. - Prevented AI from performing a pitstop on a short race around Road America.
    • Formula RaceRoom X-17 - Improved AI standing starts
    • GTR2 - Complete rework on the physics, 2 tyre compounds
    • GTR2 - New sounds for the BMW M3 GT2
    • GTR3 - Adjustments to the balance of performance (power, downforce, fuel consumption, etc)
    • GTR4 - Introducing this class with 3 new cars.
    • Hillclimb Icons - Complete rework of the physics.
    • Mercedes C-Klasse DTM 2005 - Improved AI behaviour
    • Porsche 911 GT3 Cup - Overall improvements of the handling and of the AI behaviour
    • Porsche Cayman Clubsport - Overall improvements of the handling and of the AI behaviour
    • WTCR - Adjustments to the balance of performance (power, weight, gear ratios) and to the estimation of fuel consumption (affects AI decisions and car setup menu estimations)
    • New Static TV cameras brought to various tracks with focus on atmospheric scenes and listenning to sounds of cars passing. Those cameras can be accessed with Page Down, then using End key to cycle through camera sets.





    Bug fixes
    • Reduced vibration of opponent cars in multiplayer (mostly noticeable when standing still)
    • Fixed a case where the game would not validate the serving of a drivethrough penalty if the player stopped at the spot. Also removed the pit area markers if “serve drivethrough” is selected in the pit menu to stop luring players into stopping.
    • Fixed some rendering issue occuring after altering visual settings in the menus and letting the game revert the changes by not confirming.
    • Fixed a case where the game would stop the car at the spot if serving a drivethrough with AI assistance in pitlane.
    • Fixed an issue where, in certain cases, some incident points would be missing from the results file generated by the dedicated server.
    • Fixed the lap time not being invalidated from driving in the wrong direction.
    • Fixed a Triple Screen rendering issue where smoke or dirt clouds would not appear properly.
    • Fixed a replay issue where sounds from cars could fail to play properly after switching quickly between cars.
    • Fixed an issue with the cockpit perspective shift feature that would make the cockpit camera act up in replays.
    • Fixed the cockpit perspective shift going the other way when looking back.
    • Fixed cockpit perspective shift affecting onboard cameras (accessible through Home key)
    • Fixed an issue where a spectator client started from a rrre:// link would fail to show the broadcast overlays.
    • Fixed some wrong live diff timing values on the first race lap around Nordschleife VLN and 24H layouts
    • Fixed an exploit where a player could serve a drivethrough penalty by entering and leaving the pitlane from the same side.
    • Fixed tyre changes in GTR3 car class that played a very long loop of sounds.
    • Fixed “Time Left” being wrong when broadcasting a multiplayer event with 2 race sessions.
    • Fixed an issue where player would lose control of the car upon entering a pitlane in the wrong direction if AI assistance in pitlane was enabled
    • Fixed spectator overlays showing wrong time left when joining an event with more than 1 race session.
    • Fixed a HUD timing overlay that would sometimes not go away after a practice run on a hillclimb.
    • Fixed pitstop menu being locked after entering the pitlane with no action selected.
     
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    Last edited: Nov 29, 2018
  19. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,332 / 0
    Update details:
    Download size = 313.5 MB
    Client version = 0.3.0.6526
    Client BuildID = 3411532
    Dedi version = 48.0.779
    Dedi BuildID = 3411541


    Game
    • Added AI Selector to Single Player event menus. Allows to pick and choose what AI's will drive, down to the livery. You can save and load AI selections.
    • AI - Various improvements to AI behavior when navigating through slower traffic in a multiclass event.
    • Test Drive from the store now allow free choice of driving assists, and also allow access to the car setup.
    • Default driving assist preset is now Amateur instead of Novice.
    • Improved the Challenge Ghost download procedure to reduce download failure errors.
    • Fixed a mis-alignement of the text in the position bar after cycling through the position bar styles.
    • Fixed the multiplayer server list that wasn't always updating even though new server information was available.
    • Fixed a Driving Asssist issue where disabling the factory traction control in car setup had the result of enabling the artificial traction control.
    • Fixed the wear / fuel multiplier 'X4' icon in the MP server list that was showing greyed out.
    • Fixed a motion blur issue with triple screen when vehicle was moving backwards.
    • Fixed a crash on startup when the servers were in maintenance mode
    • Fixed a crash occuring while browsing through trackside cameras
    • Fixed a crash occuring upon multiple track loading sequences

    Physics / Sounds / AI / Cameras
    • Porsche Cayman CS and MR : default car setup modified for better stability. Reduced the drop of downforce occuring when airflow isn't directed straight on the rearwing (ie: when going sideways, rearwings are less efficient). / Smoothed out the upshifts to closer replicate the PDK gearbox. / Improved AI behavior all around.
    • Callaway C7 R : Car was bottoming out a lot at turns like Eau Rouge, so moved the splitter feeler up a bit, increased high speed bumping, allowed another 5mm of ride height adjustment on the front.
    • Modified tyre change times for GT1, GT2, GT3 and GT4 classes
    • Added specific pitstop timers for GTO, Touring Classics, Group 4 and Group 5.
    • Formula RaceRoom X-17 : Added track specific gear ratios
    • GT2 : Improved AI behavior all around
    • Ruf RT12R GT2 : BOP adjustment (leaderboard entries were cleared for this car)
    • GT4 : added functional handbrake (because sometimes it's useful)
    • Mercedes DTM 1995, 2003 and 2005 : Improved AI behavior all around
    • BMW M235i Racing : Fixed AI sometimes struggling to leave the pitbox
    • Group 5 cars : Fixed AI sometimes struggling to leave the pitbox
    • GTO : Fixed AI sometimes struggling to leave the pitbox
     
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  20. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Joined:
    Jan 15, 2015
    Ratings:
    +4,332 / 0
    Update details:
    Download size = 0 MB (update is server side)

    Game:
    • AI Selector - Added ability to cap the "AUTO FIT" functionality to a certain value of garages. So even if the track layout allows for 99 cars, you are now free to trim down the current selection to any lesser amount of cars.
     
    • Like Like x 11
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