RaceRoom Patchnotes Thread

Discussion in 'News & Announcements' started by Sector3, Feb 14, 2015.

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  1. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Jan 15, 2015
    +4,487 / 0 / -0
    Update details:
    Download size = 25 KB
    Client version =
    Client BuildID = 4491406

    - Fixed a Read Only flag missing from the profiles pushed earlier today. Without that variable properly set, they were mistakenly treated as custom profiles.
    - Updated additional default profiles
    • Like Like x 1
  2. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Jan 15, 2015
    +4,487 / 0 / -0
    Update details:

    Download size = 351 MB
    Client version =
    Client BuildID = 4512421
    Dedicated server version = 56.0.1062
    Dedicated server BuildID = 4514536

    • Fixed a case where some steering wheels would not have any Force FeedBack due to their lack of support for square or sawtooth wave signals used since our last update for flatspots and curbstones.
    • Tweaked the default Force FeedBack settings for Direct Drive wheels by reducing damping, increasing rack percentage and scaling the maximum output.
    • When using a controller that has no wheel rotation (such as a gamepad), the Wheel Angle setting in car setup is now properly static instead of appearing to be changeable and then resetting itself.
    • Fixed a case where tyre pressure changes would sometimes not apply.

    • Sounds - Decreased volume of brake lock sounds
    • Porsche 911 GT3 R (2019) - Added more low frequencies to the cockpit sound
    • Porsche GT2 RS Clubsport - Improved default setup and raceability. Increased default FFB multiplier.
    • Turbo cars - Improved standing start performances (except WTCR, GT4 and GT3)
    • All cars - Reduced the big differences in default FFB multipliers, and reduced some extreme undertray friction values found on various older cars.
    • Formula RaceRoom 90 - Tweaks to AI performance
    • Formula RaceRoom X-17 - Tweaks to AI behavior
    • GT3 - Reduced drag for Nissan GT-R and tweaked gear ratios for the McLaren 650S. Tweaks to AI performance. Fixed some weird sound levels heard in the Corvette Z06.R GT3.
    • Group C - Improved feel through tweaks to the steering geometry
    • Group 4 - Tweaks to AI performance
    • WTCC 2013 - Fixed tyres getting punctured very easily from flatspots
    • Sachsenring - Modified the announcer sound sample as it was a bit repetitive with very accentuated "KOMMT der Daniel Keilwitz recht GUT weg"
    • Like Like x 17
  3. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Jan 15, 2015
    +4,487 / 0 / -0
    February 5th 2020

    Update details:
    Download size = 1.9 GB
    Client version =
    Client BuildID = 4639903
    Dedicated server version = 57.0.1077
    Dedicated server BuildID = 4640022

    • Dedicated server now offers the possibility to set an incident point limit. Any player going above that defined amount will get instantly disqualified.
    • Dedicated server manager page now shows the points accumulated by each player in real time, rather than the amount of incident events involving that player.
    • Reputation - Improved detection of Non Starter participants on long tracks such as the Nordschleife.
    • Reputation - Car to car collisions are now worth 4 points. Losing Control of the vehicle is now worth 2 points.
    • Flat Spots - Reduced further tyre wear on flat spots, which makes them vanish quicker with tyre wear.
    • Flat Spots - Fixed some bad framerate when locking a tyre on a flat spot while in gravel or grass.
    • Suspension damage - Fixed some cases where a car with suspension damage could sometimes be seen shot into the air.
    • Car Setup - Fixed Setup rules are now properly affecting the car setup menu.
    • Car Setup - Changed so 4WD cars differential changes affect the rear differential instead of the front.
    • Fixed shift sounds playing twice in replays.
    • Fixed an issue where HUD elements would show in replays if the client was started with -broadcastUrl=http://**
    • Fixed some sorting / timing issues in client's position bar
    • Fixed a case where entering the pitlane could sometimes result in the lap being invalidated
    • Fixed rolling start qualifying where the car, under AI control, would try and dodge other players around the spawn location, even though they're invisible.
    • Fixed wrong values fed to Spectator overlays for live gaps between cars.
    • Fixed smoke not rendering from Aerial TV cameras.
    • Fixed an old Helpdesk URL that the client was attempting to load after throwing an error. It's now changed to point to the Sector3 Studios forums.

    Content updates:
    • Bosh DDU4 - (data display seen in cars such as the Tatuus F4) - Fixed the Oil and Water temperatures that were swapped.
    • Aquila - Physics updates
    • Audi RS TT VLN - Physics updates
    • All Manual Gearbox cars - Reduced dogbox RPM to encourage more lifting when changing gears.
    • BMW M1 - Updated cockpit art
    • DTM (all years) - Reduced default FFB multipliers
    • Formula RaceRoom 90 - Tweaks to AI behaviour
    • Group 4 and Procar classes - Increased tyre heating and reduced default tyre pressures accordingly
    • GTR3 Car Class - Tweaks to AI behaviour
    • GTR3 Class BOP - Improved BOP of the older generation of GT3's. Porsche 911 GT3 R (2019) +20 Kg ; Mercedes AMG GT3 +15 Kg
    • GTR4 Class BOP - Adjustments
    • Hyundai I30 TCR - Reduced rear ride height and its adjustment range
    • Lotus Evora GT4 - Tweaks to pit limiter timings as well as engine orientation
    • Nissan GTR R32 - New sounds, updates to cockpit art.
    • Porsche Cayman (all types) - Adjustments to car physics
    • Porsche 911 GT3 Cup - The current model has now been modified to Endurance specs. The car now has Traction Control as well as more car setup adjustments allowed. The Cup specs will now be only available in upcoming Porsche Carrera Cup classes.
    • RUF CTR3 + RT12R GT2 and GT3 - Fixed a bad collision box
    • Silhouette Class - Physics updates
    • WTCC 2015/2016 - Fixed Chevrolet Cruze not having adjustable Tyre Pressure
    • Mount Panorama (Bathurst) - Tweaks to pitlane ambient sounds
    • Ningbo - Flipped the starting grid so the pole position starts on the right side, on the trajectory.
    • Nuerburgring GP Fast Chicane - Fixed rolling starts that could sometimes be bad for AI.
    • Portimao (all layouts) - Moved the spawn location used in Time Attack and rolling start qualifying.
    • Silverstone - Fixed AI running wide in turn 1 after a rolling start on GP and International layouts.
    • Zhuhai - Improved performance
    • Zolder - AI control in pitlane should no longer result in hitting a guardrail


    In this update, we had to heavily modify the looks of some fantasy liveries that had Red Bull sponsoring since their original release. The Red Bull brand guidelines now enforce the brand to only be used as replica's of existing cars and liveries, never on fantasy cars. As some of the liveries were sold, we will be looking into refunding the 29 vRP's to your in-game wallets in the coming days.

    The liveries affected are:
    - Formula Raceroom 2 #1
    - Formula Raceroom 2 #2
    - Formula Raceroom 3 #2
    - Formula RaceRoom Junior #18
    - Pagani Zonda R #73
    - Porsche 911 GT3 Cup #11
    - RaceRoom Canhard R51 #15
  4. J-F Chardon

    J-F Chardon Sector3 Producer Developer

    Jan 15, 2015
    +4,487 / 0 / -0
    February 20th 2020

    Update details:

    Download size = 312 MB
    Client version =
    Client BuildID = 4695656
    Dedicated server version = 58.0.1083
    Dedicated server BuildID = 4695721

    • Reputation - Incident points cooldown has been increased from 3 seconds to 4 seconds to limit escalation after being pushed out of the track.
    • Reputation - Player now receives one incident point for invalidating a lap.
    • Reputation - Just after a 4 seconds cooldown, we are now ignoring further incidents for track object collisions, going off-track and losing control until the car has rejoined the track.
    • Option - The headrests of the cockpit seat were reportedly annoying for VR users as the camera was clipping through, so we added an option to toggle the rendering of the driver seat.
    • Controllers - Added a profile for the Xbox gamepad when connected through bluetooth
    • Controllers - Thrustmaster and Logitech wheels - Tweaked force exponent, max output and front wheel grip exponents to increase FFB feel in subtle effects
    • Fixed controller profiles for Bodnar cable and Fanatec CSW 2.5 to prevent some detection issues.
    • Fixed controller profile for the Thrustmaster T500 that was missing lines for Flatspot effects
    • Fixed Car Setup menu that wasn't hiding the differential settings for cars that do not allow changing them.
    • Fixed Car Setup menu not saving the differential setting for frontwheel driven cars
    • Fixed puffs of smoke and brake marks left by players with high latency
    • Fixed blinking of high latency opponent cars in multiplayer. It will now only cease to render the car if the opponent's latency is consistently above 1 second.
    • Fixed AI control in pitlane that could sometimes accelerate the car above the pitlane speed limit.
    • Fixed free flight camera that wouldn't work under certain conditions in the race monitor.

    Content updates:
    • Smoothed revlimiter and pit speed limiters logics for a selection of cars that were problematic.
    • Red Bull liveries that were urgently replaced last update now have an updated image in menu and website.
    • Audi TT cup - AI tuning
    • Audi TT VLN - Added more gear ratio options
    • BMW M3 GT2 - Fixed the rear camber that was asymmetrical in default setup
    • BMW M6 GT3 - Fixed two esport liveries that had swapped renders in menu.
    • Canhard R52 - Fixed Launch Control that was wrongly available for this car
    • GT4 cars - AI tuning
    • KTM GT4 - Tweaks to damage, tweaked its clutch for better standing starts
    • Porsche 934 RSR - Added more gear ratio options
    • WTCC Chevrolet Cruze - Fixed a wrong tyre file
    • WTCC 15/16/17 - Updated suspension to improve toe control
    • Imola - Modified cut corridors a bit to try and get rid of a wrong cut detection on the start/finish area.
    • Like Like x 1
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